| YoSenseiJ vs Kazuya | 285–310 | 47.90% |
| YoSenseiJ vs King | 254–313 | 44.80% |
| YoSenseiJ vs Jin | 272–268 | 50.37% |
| YoSenseiJ vs Bryan | 290–248 | 53.90% |
| YoSenseiJ vs Steve | 259–241 | 51.80% |
| YoSenseiJ vs Hwoarang | 223–268 | 45.42% |
| YoSenseiJ vs Reina | 258–224 | 53.53% |
| YoSenseiJ vs Law | 186–206 | 47.45% |
| YoSenseiJ vs Heihachi | 184–167–1 | 52.42% |
| YoSenseiJ vs Lee | 165–162 | 50.46% |
| YoSenseiJ vs Lili | 144–182 | 44.17% |
| YoSenseiJ vs Azucena | 189–133 | 58.70% |
| YoSenseiJ vs Paul | 140–181 | 43.61% |
| YoSenseiJ vs Dragunov | 156–164 | 48.75% |
| YoSenseiJ vs Armor King | 153–159 | 49.04% |
| YoSenseiJ vs Jun | 168–143 | 54.02% |
| YoSenseiJ vs Clive | 179–128 | 58.31% |
| YoSenseiJ vs Yoshimitsu | 114–160 | 41.61% |
| YoSenseiJ vs Asuka | 140–134 | 51.09% |
| YoSenseiJ vs Lars | 129–142 | 47.60% |
| YoSenseiJ vs Eddy | 112–129 | 46.47% |
| YoSenseiJ vs Devil Jin | 112–124 | 47.46% |
| YoSenseiJ vs Victor | 115–105 | 52.27% |
| YoSenseiJ vs Feng | 110–109 | 50.23% |
| YoSenseiJ vs Leo | 118–94 | 55.66% |
| YoSenseiJ vs Xiaoyu | 92–118 | 43.81% |
| YoSenseiJ vs Leroy | 97–103 | 48.50% |
| YoSenseiJ vs Jack-8 | 88–100 | 46.81% |
| YoSenseiJ vs Fahkumram | 97–90 | 51.87% |
| YoSenseiJ vs Nina | 91–95 | 48.92% |
| YoSenseiJ vs Raven | 99–87 | 53.23% |
| YoSenseiJ vs Lidia | 74–87 | 45.96% |
| YoSenseiJ vs Claudio | 76–67 | 53.15% |
| YoSenseiJ vs Miary Zo | 63–68 | 48.09% |
| YoSenseiJ vs Zafina | 54–69 | 43.90% |
| YoSenseiJ vs Alisa | 55–60 | 47.83% |
| YoSenseiJ vs Anna | 63–50 | 55.75% |
| YoSenseiJ vs Shaheen | 52–49–1 | 51.49% |
| YoSenseiJ vs Kuma | 27–47 | 36.49% |
| YoSenseiJ vs Panda | 15–23 | 39.47% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.