Name history
| (まつも) | |
| (まつも)アケコン無理だ | |
| (まつも)アケコン2日目 | |
| (まつも)アケコン1日で捨てた | |
| (まつも)アケコン1日目 | |
| table5 |
| (まつも) vs Bryan | 407–469 | 46.46% |
| (まつも) vs Hwoarang | 339–411 | 45.20% |
| (まつも) vs Kazuya | 376–354 | 51.51% |
| (まつも) vs Dragunov | 308–401 | 43.44% |
| (まつも) vs Reina | 317–371 | 46.08% |
| (まつも) vs Paul | 352–312–1 | 53.01% |
| (まつも) vs King | 306–326 | 48.42% |
| (まつも) vs Jin | 281–347 | 44.75% |
| (まつも) vs Asuka | 345–206 | 62.61% |
| (まつも) vs Steve | 274–270 | 50.37% |
| (まつも) vs Lili | 326–216 | 60.15% |
| (まつも) vs Azucena | 207–243 | 46.00% |
| (まつも) vs Jun | 255–192 | 57.05% |
| (まつも) vs Law | 208–237 | 46.74% |
| (まつも) vs Yoshimitsu | 202–243 | 45.39% |
| (まつも) vs Nina | 224–203 | 52.46% |
| (まつも) vs Fahkumram | 158–265 | 37.35% |
| (まつも) vs Lidia | 157–240 | 39.55% |
| (まつも) vs Lars | 133–262 | 33.67% |
| (まつも) vs Victor | 175–219 | 44.42% |
| (まつも) vs Armor King | 172–199 | 46.36% |
| (まつも) vs Xiaoyu | 195–169 | 53.57% |
| (まつも) vs Heihachi | 158–205 | 43.53% |
| (まつも) vs Feng | 169–193 | 46.69% |
| (まつも) vs Leo | 184–176 | 51.11% |
| (まつも) vs Devil Jin | 152–204 | 42.70% |
| (まつも) vs Lee | 155–165 | 48.44% |
| (まつも) vs Alisa | 175–133 | 56.82% |
| (まつも) vs Eddy | 124–179 | 40.92% |
| (まつも) vs Claudio | 137–158 | 46.44% |
| (まつも) vs Jack-8 | 121–156 | 43.68% |
| (まつも) vs Leroy | 109–166 | 39.64% |
| (まつも) vs Anna | 131–137 | 48.88% |
| (まつも) vs Miary Zo | 102–159 | 39.08% |
| (まつも) vs Clive | 74–150 | 33.04% |
| (まつも) vs Raven | 104–117 | 47.06% |
| (まつも) vs Zafina | 108–106 | 50.47% |
| (まつも) vs Shaheen | 80–107 | 42.78% |
| (まつも) vs Kuma | 63–53 | 54.31% |
| (まつも) vs Panda | 39–43 | 47.56% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.