| GbAfterLife vs Hwoarang | 80–100 | 44.44% |
| GbAfterLife vs Kazuya | 65–89 | 42.21% |
| GbAfterLife vs Dragunov | 69–71 | 49.29% |
| GbAfterLife vs King | 60–70 | 46.15% |
| GbAfterLife vs Reina | 60–64 | 48.39% |
| GbAfterLife vs Jin | 65–54 | 54.62% |
| GbAfterLife vs Bryan | 51–68 | 42.86% |
| GbAfterLife vs Asuka | 53–61 | 46.49% |
| GbAfterLife vs Lili | 57–36 | 61.29% |
| GbAfterLife vs Law | 40–41 | 49.38% |
| GbAfterLife vs Victor | 36–44 | 45.00% |
| GbAfterLife vs Paul | 26–53 | 32.91% |
| GbAfterLife vs Steve | 33–41 | 44.59% |
| GbAfterLife vs Fahkumram | 32–37 | 46.38% |
| GbAfterLife vs Azucena | 37–29 | 56.06% |
| GbAfterLife vs Yoshimitsu | 26–37 | 41.27% |
| GbAfterLife vs Claudio | 28–34 | 45.16% |
| GbAfterLife vs Devil Jin | 29–32 | 47.54% |
| GbAfterLife vs Lee | 30–29 | 50.85% |
| GbAfterLife vs Xiaoyu | 29–28 | 50.88% |
| GbAfterLife vs Leroy | 23–31 | 42.59% |
| GbAfterLife vs Feng | 25–28 | 47.17% |
| GbAfterLife vs Lars | 28–25 | 52.83% |
| GbAfterLife vs Eddy | 26–26 | 50.00% |
| GbAfterLife vs Leo | 26–25 | 50.98% |
| GbAfterLife vs Jun | 23–27 | 46.00% |
| GbAfterLife vs Nina | 28–21 | 57.14% |
| GbAfterLife vs Jack-8 | 20–23 | 46.51% |
| GbAfterLife vs Lidia | 19–24 | 44.19% |
| GbAfterLife vs Alisa | 20–22 | 47.62% |
| GbAfterLife vs Heihachi | 23–19 | 54.76% |
| GbAfterLife vs Miary Zo | 20–22 | 47.62% |
| GbAfterLife vs Armor King | 18–21 | 46.15% |
| GbAfterLife vs Raven | 16–8 | 66.67% |
| GbAfterLife vs Clive | 16–8 | 66.67% |
| GbAfterLife vs Shaheen | 15–8 | 65.22% |
| GbAfterLife vs Anna | 8–12 | 40.00% |
| GbAfterLife vs Kuma | 7–11 | 38.89% |
| GbAfterLife vs Zafina | 7–5 | 58.33% |
| GbAfterLife vs Panda | 2–3 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.