| GbAfterLife vs Hwoarang | 77–94 | 45.03% |
| GbAfterLife vs Kazuya | 60–83 | 41.96% |
| GbAfterLife vs Dragunov | 67–69 | 49.26% |
| GbAfterLife vs Reina | 60–63 | 48.78% |
| GbAfterLife vs King | 56–66 | 45.90% |
| GbAfterLife vs Jin | 63–54 | 53.85% |
| GbAfterLife vs Asuka | 53–59 | 47.32% |
| GbAfterLife vs Bryan | 40–55 | 42.11% |
| GbAfterLife vs Lili | 57–36 | 61.29% |
| GbAfterLife vs Victor | 34–41 | 45.33% |
| GbAfterLife vs Steve | 33–40 | 45.21% |
| GbAfterLife vs Paul | 24–46 | 34.29% |
| GbAfterLife vs Law | 33–36 | 47.83% |
| GbAfterLife vs Azucena | 37–29 | 56.06% |
| GbAfterLife vs Fahkumram | 30–36 | 45.45% |
| GbAfterLife vs Yoshimitsu | 26–35 | 42.62% |
| GbAfterLife vs Claudio | 25–32 | 43.86% |
| GbAfterLife vs Devil Jin | 23–32 | 41.82% |
| GbAfterLife vs Lee | 28–24 | 53.85% |
| GbAfterLife vs Feng | 24–27 | 47.06% |
| GbAfterLife vs Leroy | 22–29 | 43.14% |
| GbAfterLife vs Eddy | 26–25 | 50.98% |
| GbAfterLife vs Xiaoyu | 28–22 | 56.00% |
| GbAfterLife vs Lars | 26–23 | 53.06% |
| GbAfterLife vs Nina | 27–21 | 56.25% |
| GbAfterLife vs Jun | 22–26 | 45.83% |
| GbAfterLife vs Leo | 22–24 | 47.83% |
| GbAfterLife vs Alisa | 20–22 | 47.62% |
| GbAfterLife vs Jack-8 | 20–19 | 51.28% |
| GbAfterLife vs Lidia | 15–24 | 38.46% |
| GbAfterLife vs Heihachi | 21–18 | 53.85% |
| GbAfterLife vs Miary Zo | 16–19 | 45.71% |
| GbAfterLife vs Armor King | 13–16 | 44.83% |
| GbAfterLife vs Raven | 16–8 | 66.67% |
| GbAfterLife vs Shaheen | 15–8 | 65.22% |
| GbAfterLife vs Clive | 14–7 | 66.67% |
| GbAfterLife vs Anna | 8–11 | 42.11% |
| GbAfterLife vs Kuma | 7–11 | 38.89% |
| GbAfterLife vs Zafina | 7–5 | 58.33% |
| GbAfterLife vs Panda | 2–3 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.