| Cyberdyne vs Jin | 203–234 | 46.45% |
| Cyberdyne vs Kazuya | 199–207 | 49.01% |
| Cyberdyne vs King | 139–211 | 39.71% |
| Cyberdyne vs Hwoarang | 149–163 | 47.76% |
| Cyberdyne vs Law | 150–157 | 48.86% |
| Cyberdyne vs Bryan | 128–170 | 42.95% |
| Cyberdyne vs Reina | 119–121 | 49.58% |
| Cyberdyne vs Steve | 91–121 | 42.92% |
| Cyberdyne vs Paul | 97–101 | 48.99% |
| Cyberdyne vs Yoshimitsu | 90–103–1 | 46.63% |
| Cyberdyne vs Heihachi | 67–125 | 34.90% |
| Cyberdyne vs Lili | 97–82 | 54.19% |
| Cyberdyne vs Dragunov | 65–105 | 38.24% |
| Cyberdyne vs Jun | 76–85 | 47.20% |
| Cyberdyne vs Lidia | 68–86 | 44.16% |
| Cyberdyne vs Nina | 61–65 | 48.41% |
| Cyberdyne vs Alisa | 62–63 | 49.60% |
| Cyberdyne vs Asuka | 68–56 | 54.84% |
| Cyberdyne vs Eddy | 50–68 | 42.37% |
| Cyberdyne vs Xiaoyu | 59–58 | 50.43% |
| Cyberdyne vs Feng | 55–60 | 47.83% |
| Cyberdyne vs Devil Jin | 52–59 | 46.85% |
| Cyberdyne vs Lee | 50–44 | 53.19% |
| Cyberdyne vs Victor | 34–60 | 36.17% |
| Cyberdyne vs Azucena | 39–54 | 41.94% |
| Cyberdyne vs Clive | 32–57 | 35.96% |
| Cyberdyne vs Lars | 35–47 | 42.68% |
| Cyberdyne vs Claudio | 27–38 | 41.54% |
| Cyberdyne vs Leo | 16–44 | 26.67% |
| Cyberdyne vs Jack-8 | 22–28 | 44.00% |
| Cyberdyne vs Raven | 23–23 | 50.00% |
| Cyberdyne vs Kuma | 19–26 | 42.22% |
| Cyberdyne vs Shaheen | 18–24 | 42.86% |
| Cyberdyne vs Leroy | 16–25 | 39.02% |
| Cyberdyne vs Zafina | 16–16 | 50.00% |
| Cyberdyne vs Anna | 10–13 | 43.48% |
| Cyberdyne vs Panda | 9–12 | 42.86% |
| Cyberdyne vs Miary Zo | 4–1 | 80.00% |
| Cyberdyne vs Armor King | 0–3 | 0.00% |
| Cyberdyne vs Fahkumram | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.