| StopBlameDragun vs Jin | 89–41 | 68.46% |
| StopBlameDragun vs Heihachi | 64–53 | 54.70% |
| StopBlameDragun vs King | 59–50 | 54.13% |
| StopBlameDragun vs Bryan | 65–44 | 59.63% |
| StopBlameDragun vs Kazuya | 41–35 | 53.95% |
| StopBlameDragun vs Dragunov | 46–25 | 64.79% |
| StopBlameDragun vs Law | 40–30 | 57.14% |
| StopBlameDragun vs Lili | 45–24 | 65.22% |
| StopBlameDragun vs Yoshimitsu | 35–30–1 | 53.85% |
| StopBlameDragun vs Hwoarang | 46–19 | 70.77% |
| StopBlameDragun vs Devil Jin | 33–26 | 55.93% |
| StopBlameDragun vs Victor | 27–30 | 47.37% |
| StopBlameDragun vs Paul | 32–24 | 57.14% |
| StopBlameDragun vs Feng | 28–25 | 52.83% |
| StopBlameDragun vs Alisa | 29–19 | 60.42% |
| StopBlameDragun vs Lee | 27–16 | 62.79% |
| StopBlameDragun vs Steve | 18–24 | 42.86% |
| StopBlameDragun vs Lars | 27–15 | 64.29% |
| StopBlameDragun vs Reina | 25–15 | 62.50% |
| StopBlameDragun vs Nina | 19–17 | 52.78% |
| StopBlameDragun vs Eddy | 19–15 | 55.88% |
| StopBlameDragun vs Kuma | 17–13 | 56.67% |
| StopBlameDragun vs Jun | 18–12 | 60.00% |
| StopBlameDragun vs Xiaoyu | 18–10 | 64.29% |
| StopBlameDragun vs Asuka | 13–13 | 50.00% |
| StopBlameDragun vs Azucena | 12–14 | 46.15% |
| StopBlameDragun vs Jack-8 | 14–11 | 56.00% |
| StopBlameDragun vs Leroy | 12–11 | 52.17% |
| StopBlameDragun vs Zafina | 6–16 | 27.27% |
| StopBlameDragun vs Anna | 7–14 | 33.33% |
| StopBlameDragun vs Claudio | 10–10 | 50.00% |
| StopBlameDragun vs Raven | 10–7 | 58.82% |
| StopBlameDragun vs Leo | 12–4 | 75.00% |
| StopBlameDragun vs Lidia | 11–3 | 78.57% |
| StopBlameDragun vs Shaheen | 7–3 | 70.00% |
| StopBlameDragun vs Clive | 5–3 | 62.50% |
| StopBlameDragun vs Fahkumram | 2–2 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.