Name history
| LTGWannabe | |
| Aurevion | |
| LTGisMyidol | |
| Holloway | |
| Akechi | |
| learningArcade | |
| FakeCross | |
| Winter |
| LTGWannabe vs Kazuya | 41–20 | 67.21% |
| LTGWannabe vs Jin | 43–17 | 71.67% |
| LTGWannabe vs Heihachi | 28–17 | 62.22% |
| LTGWannabe vs King | 24–20 | 54.55% |
| LTGWannabe vs Law | 19–15 | 55.88% |
| LTGWannabe vs Dragunov | 21–13 | 61.76% |
| LTGWannabe vs Yoshimitsu | 15–11 | 57.69% |
| LTGWannabe vs Hwoarang | 14–10 | 58.33% |
| LTGWannabe vs Bryan | 11–12–1 | 47.83% |
| LTGWannabe vs Paul | 13–9 | 59.09% |
| LTGWannabe vs Steve | 12–9 | 57.14% |
| LTGWannabe vs Devil Jin | 9–7 | 56.25% |
| LTGWannabe vs Lee | 9–7 | 56.25% |
| LTGWannabe vs Azucena | 10–4 | 71.43% |
| LTGWannabe vs Jun | 10–3 | 76.92% |
| LTGWannabe vs Reina | 10–3 | 76.92% |
| LTGWannabe vs Claudio | 5–7 | 41.67% |
| LTGWannabe vs Lars | 4–7 | 36.36% |
| LTGWannabe vs Eddy | 9–2 | 81.82% |
| LTGWannabe vs Asuka | 5–5 | 50.00% |
| LTGWannabe vs Clive | 6–4 | 60.00% |
| LTGWannabe vs Xiaoyu | 5–4 | 55.56% |
| LTGWannabe vs Alisa | 9–0 | 100.00% |
| LTGWannabe vs Nina | 5–4 | 55.56% |
| LTGWannabe vs Victor | 6–3 | 66.67% |
| LTGWannabe vs Lili | 4–4 | 50.00% |
| LTGWannabe vs Raven | 0–7 | 0.00% |
| LTGWannabe vs Armor King | 3–4 | 42.86% |
| LTGWannabe vs Feng | 4–2 | 66.67% |
| LTGWannabe vs Fahkumram | 2–4 | 33.33% |
| LTGWannabe vs Lidia | 3–2 | 60.00% |
| LTGWannabe vs Shaheen | 3–1 | 75.00% |
| LTGWannabe vs Zafina | 3–1 | 75.00% |
| LTGWannabe vs Anna | 2–2 | 50.00% |
| LTGWannabe vs Jack-8 | 1–2 | 33.33% |
| LTGWannabe vs Kuma | 1–2 | 33.33% |
| LTGWannabe vs Leroy | 1–2 | 33.33% |
| LTGWannabe vs Leo | 1–1 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.