| StreakB4KR vs Bryan | 251–210 | 54.45% |
| StreakB4KR vs Armor King | 162–146 | 52.60% |
| StreakB4KR vs King | 160–136 | 54.05% |
| StreakB4KR vs Steve | 169–119 | 58.68% |
| StreakB4KR vs Kazuya | 138–111 | 55.42% |
| StreakB4KR vs Jin | 139–98 | 58.65% |
| StreakB4KR vs Law | 131–96 | 57.71% |
| StreakB4KR vs Heihachi | 106–115 | 47.96% |
| StreakB4KR vs Dragunov | 99–114 | 46.48% |
| StreakB4KR vs Reina | 88–101 | 46.56% |
| StreakB4KR vs Hwoarang | 78–107 | 42.16% |
| StreakB4KR vs Paul | 97–76 | 56.07% |
| StreakB4KR vs Lars | 77–81 | 48.73% |
| StreakB4KR vs Lee | 80–77 | 50.96% |
| StreakB4KR vs Lili | 87–66 | 56.86% |
| StreakB4KR vs Yoshimitsu | 85–67 | 55.92% |
| StreakB4KR vs Devil Jin | 81–71 | 53.29% |
| StreakB4KR vs Miary Zo | 58–92 | 38.67% |
| StreakB4KR vs Fahkumram | 60–77 | 43.80% |
| StreakB4KR vs Azucena | 66–53 | 55.46% |
| StreakB4KR vs Xiaoyu | 54–63 | 46.15% |
| StreakB4KR vs Victor | 52–48 | 52.00% |
| StreakB4KR vs Feng | 49–47 | 51.04% |
| StreakB4KR vs Lidia | 50–45 | 52.63% |
| StreakB4KR vs Asuka | 47–41 | 53.41% |
| StreakB4KR vs Jack-8 | 49–35 | 58.33% |
| StreakB4KR vs Nina | 46–31 | 59.74% |
| StreakB4KR vs Eddy | 31–46 | 40.26% |
| StreakB4KR vs Raven | 36–39 | 48.00% |
| StreakB4KR vs Anna | 30–40 | 42.86% |
| StreakB4KR vs Claudio | 38–30 | 55.88% |
| StreakB4KR vs Alisa | 36–31 | 53.73% |
| StreakB4KR vs Jun | 31–32 | 49.21% |
| StreakB4KR vs Clive | 22–41 | 34.92% |
| StreakB4KR vs Shaheen | 32–27 | 54.24% |
| StreakB4KR vs Leroy | 25–30 | 45.45% |
| StreakB4KR vs Leo | 17–26 | 39.53% |
| StreakB4KR vs Kuma | 26–16 | 61.90% |
| StreakB4KR vs Zafina | 18–12 | 60.00% |
| StreakB4KR vs Panda | 11–14 | 44.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.