| xEl3ctro Shockx vs Eddy | 2–17 | 10.53% |
| xEl3ctro Shockx vs Law | 4–1 | 80.00% |
| xEl3ctro Shockx vs Hwoarang | 2–2 | 50.00% |
| xEl3ctro Shockx vs Bryan | 0–4 | 0.00% |
| xEl3ctro Shockx vs Xiaoyu | 1–2 | 33.33% |
| xEl3ctro Shockx vs Reina | 2–1 | 66.67% |
| xEl3ctro Shockx vs King | 2–0 | 100.00% |
| xEl3ctro Shockx vs Asuka | 2–0 | 100.00% |
| xEl3ctro Shockx vs Lars | 0–2 | 0.00% |
| xEl3ctro Shockx vs Lee | 0–2 | 0.00% |
| xEl3ctro Shockx vs Panda | 0–2 | 0.00% |
| xEl3ctro Shockx vs Leroy | 2–0 | 100.00% |
| xEl3ctro Shockx vs Victor | 0–2 | 0.00% |
| xEl3ctro Shockx vs Jin | 1–0 | 100.00% |
| xEl3ctro Shockx vs Steve | 0–1 | 0.00% |
| xEl3ctro Shockx vs Jun | 0–1 | 0.00% |
| xEl3ctro Shockx vs Azucena | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.