| BringBackBob vs Kazuya | 350–331 | 51.40% |
| BringBackBob vs Bryan | 269–294 | 47.78% |
| BringBackBob vs King | 251–255 | 49.60% |
| BringBackBob vs Reina | 255–226 | 53.01% |
| BringBackBob vs Jin | 223–214 | 51.03% |
| BringBackBob vs Hwoarang | 195–232 | 45.67% |
| BringBackBob vs Yoshimitsu | 210–186 | 53.03% |
| BringBackBob vs Steve | 217–165 | 56.81% |
| BringBackBob vs Law | 158–195 | 44.76% |
| BringBackBob vs Dragunov | 164–177 | 48.09% |
| BringBackBob vs Paul | 157–179 | 46.73% |
| BringBackBob vs Lili | 161–152 | 51.44% |
| BringBackBob vs Lee | 148–162 | 47.74% |
| BringBackBob vs Heihachi | 150–158 | 48.70% |
| BringBackBob vs Xiaoyu | 133–134 | 49.81% |
| BringBackBob vs Azucena | 128–104 | 55.17% |
| BringBackBob vs Lars | 109–121 | 47.39% |
| BringBackBob vs Devil Jin | 101–124 | 44.89% |
| BringBackBob vs Asuka | 106–112 | 48.62% |
| BringBackBob vs Jun | 98–116 | 45.79% |
| BringBackBob vs Nina | 95–81 | 53.98% |
| BringBackBob vs Eddy | 85–90 | 48.57% |
| BringBackBob vs Victor | 89–78 | 53.29% |
| BringBackBob vs Feng | 77–87 | 46.95% |
| BringBackBob vs Leo | 88–73 | 54.66% |
| BringBackBob vs Raven | 76–80 | 48.72% |
| BringBackBob vs Alisa | 60–90 | 40.00% |
| BringBackBob vs Lidia | 68–78 | 46.58% |
| BringBackBob vs Jack-8 | 75–51 | 59.52% |
| BringBackBob vs Kuma | 50–74 | 40.32% |
| BringBackBob vs Claudio | 57–66 | 46.34% |
| BringBackBob vs Shaheen | 58–48 | 54.72% |
| BringBackBob vs Clive | 44–59 | 42.72% |
| BringBackBob vs Leroy | 38–45 | 45.78% |
| BringBackBob vs Zafina | 26–47 | 35.62% |
| BringBackBob vs Anna | 18–26 | 40.91% |
| BringBackBob vs Panda | 16–24 | 40.00% |
| BringBackBob vs Fahkumram | 14–18 | 43.75% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.