| KuroImperium vs Kazuya | 56–71 | 44.09% |
| KuroImperium vs Jin | 58–64 | 47.54% |
| KuroImperium vs King | 57–43 | 57.00% |
| KuroImperium vs Hwoarang | 56–35 | 61.54% |
| KuroImperium vs Bryan | 45–42 | 51.72% |
| KuroImperium vs Reina | 40–35 | 53.33% |
| KuroImperium vs Paul | 37–34 | 52.11% |
| KuroImperium vs Dragunov | 41–26 | 61.19% |
| KuroImperium vs Lili | 30–35 | 46.15% |
| KuroImperium vs Law | 35–28 | 55.56% |
| KuroImperium vs Yoshimitsu | 18–40 | 31.03% |
| KuroImperium vs Steve | 31–27 | 53.45% |
| KuroImperium vs Asuka | 29–24 | 54.72% |
| KuroImperium vs Heihachi | 12–34 | 26.09% |
| KuroImperium vs Jun | 20–24 | 45.45% |
| KuroImperium vs Azucena | 23–21 | 52.27% |
| KuroImperium vs Clive | 28–16 | 63.64% |
| KuroImperium vs Nina | 25–12 | 67.57% |
| KuroImperium vs Alisa | 13–23 | 36.11% |
| KuroImperium vs Eddy | 16–16 | 50.00% |
| KuroImperium vs Feng | 14–17 | 45.16% |
| KuroImperium vs Devil Jin | 12–18 | 40.00% |
| KuroImperium vs Leo | 19–11 | 63.33% |
| KuroImperium vs Lidia | 20–10 | 66.67% |
| KuroImperium vs Lars | 16–12 | 57.14% |
| KuroImperium vs Lee | 13–14 | 48.15% |
| KuroImperium vs Leroy | 18–9 | 66.67% |
| KuroImperium vs Anna | 13–12 | 52.00% |
| KuroImperium vs Victor | 12–10 | 54.55% |
| KuroImperium vs Xiaoyu | 13–8 | 61.90% |
| KuroImperium vs Raven | 7–13 | 35.00% |
| KuroImperium vs Claudio | 11–7 | 61.11% |
| KuroImperium vs Shaheen | 7–5 | 58.33% |
| KuroImperium vs Armor King | 5–7 | 41.67% |
| KuroImperium vs Jack-8 | 6–4 | 60.00% |
| KuroImperium vs Zafina | 6–4 | 60.00% |
| KuroImperium vs Kuma | 1–6 | 14.29% |
| KuroImperium vs Fahkumram | 5–2 | 71.43% |
| KuroImperium vs Panda | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.