| goat_Slayer vs Kazuya | 71–99 | 41.76% |
| goat_Slayer vs Jin | 76–73 | 51.01% |
| goat_Slayer vs Hwoarang | 69–67 | 50.74% |
| goat_Slayer vs King | 53–56 | 48.62% |
| goat_Slayer vs Law | 57–42 | 57.58% |
| goat_Slayer vs Steve | 45–54 | 45.45% |
| goat_Slayer vs Bryan | 43–54 | 44.33% |
| goat_Slayer vs Paul | 41–46 | 47.13% |
| goat_Slayer vs Heihachi | 40–42 | 48.78% |
| goat_Slayer vs Reina | 29–47 | 38.16% |
| goat_Slayer vs Devil Jin | 35–32 | 52.24% |
| goat_Slayer vs Yoshimitsu | 43–20 | 68.25% |
| goat_Slayer vs Lili | 23–36 | 38.98% |
| goat_Slayer vs Nina | 27–30 | 47.37% |
| goat_Slayer vs Feng | 30–25 | 54.55% |
| goat_Slayer vs Asuka | 23–29 | 44.23% |
| goat_Slayer vs Alisa | 34–14 | 70.83% |
| goat_Slayer vs Dragunov | 26–20 | 56.52% |
| goat_Slayer vs Jun | 23–22 | 51.11% |
| goat_Slayer vs Azucena | 21–23 | 47.73% |
| goat_Slayer vs Xiaoyu | 25–18 | 58.14% |
| goat_Slayer vs Lee | 15–27 | 35.71% |
| goat_Slayer vs Victor | 21–20 | 51.22% |
| goat_Slayer vs Lars | 23–15 | 60.53% |
| goat_Slayer vs Fahkumram | 12–21 | 36.36% |
| goat_Slayer vs Lidia | 17–15 | 53.12% |
| goat_Slayer vs Leroy | 13–11 | 54.17% |
| goat_Slayer vs Eddy | 14–9 | 60.87% |
| goat_Slayer vs Clive | 10–12 | 45.45% |
| goat_Slayer vs Kuma | 10–11 | 47.62% |
| goat_Slayer vs Raven | 12–9 | 57.14% |
| goat_Slayer vs Zafina | 6–14 | 30.00% |
| goat_Slayer vs Jack-8 | 15–4 | 78.95% |
| goat_Slayer vs Panda | 11–3 | 78.57% |
| goat_Slayer vs Shaheen | 4–6 | 40.00% |
| goat_Slayer vs Anna | 4–4 | 50.00% |
| goat_Slayer vs Leo | 0–7 | 0.00% |
| goat_Slayer vs Claudio | 1–5 | 16.67% |
| goat_Slayer vs Armor King | 2–1 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.