| BIGDADDYACE vs Jin | 126–91 | 58.06% |
| BIGDADDYACE vs King | 63–75 | 45.65% |
| BIGDADDYACE vs Kazuya | 60–63 | 48.78% |
| BIGDADDYACE vs Law | 49–47 | 51.04% |
| BIGDADDYACE vs Hwoarang | 36–55 | 39.56% |
| BIGDADDYACE vs Reina | 42–36 | 53.85% |
| BIGDADDYACE vs Bryan | 33–38 | 46.48% |
| BIGDADDYACE vs Dragunov | 32–37 | 46.38% |
| BIGDADDYACE vs Lili | 35–31 | 53.03% |
| BIGDADDYACE vs Yoshimitsu | 26–37 | 41.27% |
| BIGDADDYACE vs Eddy | 30–28 | 51.72% |
| BIGDADDYACE vs Steve | 30–26 | 53.57% |
| BIGDADDYACE vs Jun | 28–27 | 50.91% |
| BIGDADDYACE vs Azucena | 25–29 | 46.30% |
| BIGDADDYACE vs Paul | 28–24 | 53.85% |
| BIGDADDYACE vs Asuka | 15–27 | 35.71% |
| BIGDADDYACE vs Devil Jin | 16–26 | 38.10% |
| BIGDADDYACE vs Victor | 10–27 | 27.03% |
| BIGDADDYACE vs Alisa | 16–17 | 48.48% |
| BIGDADDYACE vs Lars | 15–17 | 46.88% |
| BIGDADDYACE vs Xiaoyu | 10–20 | 33.33% |
| BIGDADDYACE vs Nina | 9–19 | 32.14% |
| BIGDADDYACE vs Heihachi | 14–12 | 53.85% |
| BIGDADDYACE vs Lee | 9–16 | 36.00% |
| BIGDADDYACE vs Leroy | 7–18 | 28.00% |
| BIGDADDYACE vs Feng | 12–12 | 50.00% |
| BIGDADDYACE vs Clive | 10–13 | 43.48% |
| BIGDADDYACE vs Claudio | 8–12 | 40.00% |
| BIGDADDYACE vs Raven | 6–11 | 35.29% |
| BIGDADDYACE vs Jack-8 | 7–9 | 43.75% |
| BIGDADDYACE vs Leo | 8–8 | 50.00% |
| BIGDADDYACE vs Shaheen | 8–7 | 53.33% |
| BIGDADDYACE vs Lidia | 5–6 | 45.45% |
| BIGDADDYACE vs Zafina | 8–2 | 80.00% |
| BIGDADDYACE vs Panda | 2–6 | 25.00% |
| BIGDADDYACE vs Kuma | 1–6 | 14.29% |
| BIGDADDYACE vs Fahkumram | 1–4 | 20.00% |
| BIGDADDYACE vs Anna | 1–3 | 25.00% |
| BIGDADDYACE vs Miary Zo | 1–1 | 50.00% |
| BIGDADDYACE vs Armor King | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.