| RyomenSukuna vs Kazuya | 52–42 | 55.32% |
| RyomenSukuna vs Jin | 60–26 | 69.77% |
| RyomenSukuna vs King | 40–27 | 59.70% |
| RyomenSukuna vs Bryan | 32–31 | 50.79% |
| RyomenSukuna vs Law | 37–14 | 72.55% |
| RyomenSukuna vs Hwoarang | 28–17 | 62.22% |
| RyomenSukuna vs Heihachi | 23–22 | 51.11% |
| RyomenSukuna vs Dragunov | 24–20 | 54.55% |
| RyomenSukuna vs Steve | 22–20 | 52.38% |
| RyomenSukuna vs Lili | 15–20 | 42.86% |
| RyomenSukuna vs Yoshimitsu | 14–20 | 41.18% |
| RyomenSukuna vs Clive | 19–15 | 55.88% |
| RyomenSukuna vs Alisa | 22–11 | 66.67% |
| RyomenSukuna vs Nina | 18–15 | 54.55% |
| RyomenSukuna vs Reina | 19–14 | 57.58% |
| RyomenSukuna vs Azucena | 16–15 | 51.61% |
| RyomenSukuna vs Jun | 14–15 | 48.28% |
| RyomenSukuna vs Eddy | 17–12 | 58.62% |
| RyomenSukuna vs Lee | 18–10 | 64.29% |
| RyomenSukuna vs Xiaoyu | 19–7 | 73.08% |
| RyomenSukuna vs Lars | 11–15 | 42.31% |
| RyomenSukuna vs Paul | 15–10 | 60.00% |
| RyomenSukuna vs Asuka | 13–12 | 52.00% |
| RyomenSukuna vs Devil Jin | 11–12 | 47.83% |
| RyomenSukuna vs Armor King | 7–16 | 30.43% |
| RyomenSukuna vs Victor | 12–10 | 54.55% |
| RyomenSukuna vs Miary Zo | 13–7 | 65.00% |
| RyomenSukuna vs Fahkumram | 10–9 | 52.63% |
| RyomenSukuna vs Feng | 9–8 | 52.94% |
| RyomenSukuna vs Leroy | 12–5 | 70.59% |
| RyomenSukuna vs Raven | 9–4 | 69.23% |
| RyomenSukuna vs Zafina | 5–6 | 45.45% |
| RyomenSukuna vs Jack-8 | 6–4 | 60.00% |
| RyomenSukuna vs Claudio | 3–6 | 33.33% |
| RyomenSukuna vs Shaheen | 6–3 | 66.67% |
| RyomenSukuna vs Anna | 2–6 | 25.00% |
| RyomenSukuna vs Leo | 4–2 | 66.67% |
| RyomenSukuna vs Lidia | 2–4 | 33.33% |
| RyomenSukuna vs Kuma | 2–3 | 40.00% |
| RyomenSukuna vs Panda | 1–1 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.