| OneTwoThree vs Kazuya | 141–130 | 52.03% |
| OneTwoThree vs Jin | 119–108 | 52.42% |
| OneTwoThree vs Reina | 109–100 | 52.15% |
| OneTwoThree vs Bryan | 90–98 | 47.87% |
| OneTwoThree vs King | 77–97 | 44.25% |
| OneTwoThree vs Heihachi | 75–77 | 49.34% |
| OneTwoThree vs Hwoarang | 76–60 | 55.88% |
| OneTwoThree vs Paul | 60–71 | 45.80% |
| OneTwoThree vs Devil Jin | 62–63 | 49.60% |
| OneTwoThree vs Lili | 60–62 | 49.18% |
| OneTwoThree vs Steve | 60–58 | 50.85% |
| OneTwoThree vs Dragunov | 59–55 | 51.75% |
| OneTwoThree vs Yoshimitsu | 49–62 | 44.14% |
| OneTwoThree vs Law | 57–49 | 53.77% |
| OneTwoThree vs Lee | 58–43 | 57.43% |
| OneTwoThree vs Asuka | 39–56 | 41.05% |
| OneTwoThree vs Lars | 48–39 | 55.17% |
| OneTwoThree vs Nina | 43–41 | 51.19% |
| OneTwoThree vs Jun | 41–42 | 49.40% |
| OneTwoThree vs Azucena | 38–38 | 50.00% |
| OneTwoThree vs Jack-8 | 32–33 | 49.23% |
| OneTwoThree vs Alisa | 35–30 | 53.85% |
| OneTwoThree vs Leo | 25–35 | 41.67% |
| OneTwoThree vs Victor | 37–23 | 61.67% |
| OneTwoThree vs Leroy | 33–24 | 57.89% |
| OneTwoThree vs Xiaoyu | 30–26 | 53.57% |
| OneTwoThree vs Feng | 20–36 | 35.71% |
| OneTwoThree vs Raven | 29–22 | 56.86% |
| OneTwoThree vs Eddy | 18–31 | 36.73% |
| OneTwoThree vs Claudio | 22–26 | 45.83% |
| OneTwoThree vs Lidia | 25–18 | 58.14% |
| OneTwoThree vs Zafina | 18–23 | 43.90% |
| OneTwoThree vs Kuma | 13–16 | 44.83% |
| OneTwoThree vs Shaheen | 8–16 | 33.33% |
| OneTwoThree vs Anna | 8–9 | 47.06% |
| OneTwoThree vs Panda | 8–7 | 53.33% |
| OneTwoThree vs Clive | 6–5 | 54.55% |
| OneTwoThree vs Fahkumram | 2–2 | 50.00% |
| OneTwoThree vs Armor King | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.