| MetalSeed vs Kazuya | 355–341 | 51.01% |
| MetalSeed vs Jin | 316–284 | 52.67% |
| MetalSeed vs Hwoarang | 296–257 | 53.53% |
| MetalSeed vs Bryan | 287–256 | 52.85% |
| MetalSeed vs King | 251–254 | 49.70% |
| MetalSeed vs Lee | 236–218 | 51.98% |
| MetalSeed vs Steve | 229–216–1 | 51.46% |
| MetalSeed vs Heihachi | 226–212 | 51.60% |
| MetalSeed vs Law | 214–220 | 49.31% |
| MetalSeed vs Paul | 205–225 | 47.67% |
| MetalSeed vs Reina | 183–219 | 45.52% |
| MetalSeed vs Lars | 197–187 | 51.30% |
| MetalSeed vs Lili | 186–190 | 49.47% |
| MetalSeed vs Dragunov | 190–172 | 52.49% |
| MetalSeed vs Yoshimitsu | 186–167 | 52.69% |
| MetalSeed vs Devil Jin | 180–169 | 51.58% |
| MetalSeed vs Jun | 148–150 | 49.66% |
| MetalSeed vs Asuka | 137–154 | 47.08% |
| MetalSeed vs Azucena | 134–152 | 46.85% |
| MetalSeed vs Xiaoyu | 145–122 | 54.31% |
| MetalSeed vs Leo | 140–127 | 52.43% |
| MetalSeed vs Feng | 123–124 | 49.80% |
| MetalSeed vs Nina | 119–125 | 48.77% |
| MetalSeed vs Raven | 120–117 | 50.63% |
| MetalSeed vs Victor | 94–117 | 44.55% |
| MetalSeed vs Claudio | 91–105 | 46.43% |
| MetalSeed vs Armor King | 75–119 | 38.66% |
| MetalSeed vs Zafina | 101–92 | 52.33% |
| MetalSeed vs Lidia | 83–105 | 44.15% |
| MetalSeed vs Jack-8 | 68–119 | 36.36% |
| MetalSeed vs Leroy | 87–89 | 49.43% |
| MetalSeed vs Alisa | 83–92 | 47.43% |
| MetalSeed vs Eddy | 70–93 | 42.94% |
| MetalSeed vs Anna | 69–86 | 44.52% |
| MetalSeed vs Fahkumram | 72–67 | 51.80% |
| MetalSeed vs Clive | 65–72 | 47.45% |
| MetalSeed vs Kuma | 69–61 | 53.08% |
| MetalSeed vs Shaheen | 65–57 | 53.28% |
| MetalSeed vs Miary Zo | 37–49 | 43.02% |
| MetalSeed vs Panda | 35–33 | 51.47% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.