| How to Block vs Kazuya | 71–34 | 67.62% |
| How to Block vs Jin | 44–29 | 60.27% |
| How to Block vs Dragunov | 35–26 | 57.38% |
| How to Block vs Reina | 39–20 | 66.10% |
| How to Block vs Bryan | 31–25 | 55.36% |
| How to Block vs Hwoarang | 28–23 | 54.90% |
| How to Block vs King | 26–21 | 55.32% |
| How to Block vs Steve | 26–21 | 55.32% |
| How to Block vs Paul | 14–25 | 35.90% |
| How to Block vs Law | 21–17 | 55.26% |
| How to Block vs Lili | 19–18 | 51.35% |
| How to Block vs Yoshimitsu | 20–16 | 55.56% |
| How to Block vs Victor | 18–17 | 51.43% |
| How to Block vs Lars | 9–22 | 29.03% |
| How to Block vs Xiaoyu | 11–16 | 40.74% |
| How to Block vs Asuka | 12–14 | 46.15% |
| How to Block vs Claudio | 9–17 | 34.62% |
| How to Block vs Jun | 8–17 | 32.00% |
| How to Block vs Alisa | 12–12 | 50.00% |
| How to Block vs Azucena | 11–13 | 45.83% |
| How to Block vs Heihachi | 7–13 | 35.00% |
| How to Block vs Eddy | 9–9 | 50.00% |
| How to Block vs Armor King | 7–11 | 38.89% |
| How to Block vs Lidia | 12–4 | 75.00% |
| How to Block vs Fahkumram | 10–6 | 62.50% |
| How to Block vs Nina | 6–9 | 40.00% |
| How to Block vs Leroy | 8–6 | 57.14% |
| How to Block vs Clive | 10–4 | 71.43% |
| How to Block vs Leo | 5–8 | 38.46% |
| How to Block vs Lee | 2–10 | 16.67% |
| How to Block vs Anna | 3–8 | 27.27% |
| How to Block vs Jack-8 | 3–7 | 30.00% |
| How to Block vs Devil Jin | 6–4 | 60.00% |
| How to Block vs Feng | 4–6 | 40.00% |
| How to Block vs Raven | 1–6 | 14.29% |
| How to Block vs Shaheen | 2–3 | 40.00% |
| How to Block vs Kuma | 2–2 | 50.00% |
| How to Block vs Panda | 2–2 | 50.00% |
| How to Block vs Zafina | 4–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.