| Lockinlilkj vs Law | 40–11 | 78.43% |
| Lockinlilkj vs Hwoarang | 42–9 | 82.35% |
| Lockinlilkj vs Bryan | 39–11 | 78.00% |
| Lockinlilkj vs Reina | 27–21 | 56.25% |
| Lockinlilkj vs Kazuya | 25–20 | 55.56% |
| Lockinlilkj vs Heihachi | 32–13 | 71.11% |
| Lockinlilkj vs Steve | 35–9 | 79.55% |
| Lockinlilkj vs King | 29–14 | 67.44% |
| Lockinlilkj vs Jin | 29–11 | 72.50% |
| Lockinlilkj vs Paul | 27–6 | 81.82% |
| Lockinlilkj vs Yoshimitsu | 28–5 | 84.85% |
| Lockinlilkj vs Leroy | 24–9 | 72.73% |
| Lockinlilkj vs Azucena | 25–8 | 75.76% |
| Lockinlilkj vs Dragunov | 21–10 | 67.74% |
| Lockinlilkj vs Asuka | 19–11 | 63.33% |
| Lockinlilkj vs Victor | 20–10 | 66.67% |
| Lockinlilkj vs Lili | 22–6 | 78.57% |
| Lockinlilkj vs Jun | 20–8 | 71.43% |
| Lockinlilkj vs Leo | 18–6 | 75.00% |
| Lockinlilkj vs Xiaoyu | 18–5 | 78.26% |
| Lockinlilkj vs Feng | 15–6 | 71.43% |
| Lockinlilkj vs Clive | 17–4 | 80.95% |
| Lockinlilkj vs Lars | 15–5 | 75.00% |
| Lockinlilkj vs Nina | 14–4 | 77.78% |
| Lockinlilkj vs Jack-8 | 13–4 | 76.47% |
| Lockinlilkj vs Lee | 13–4 | 76.47% |
| Lockinlilkj vs Devil Jin | 8–8 | 50.00% |
| Lockinlilkj vs Lidia | 6–8 | 42.86% |
| Lockinlilkj vs Zafina | 9–4 | 69.23% |
| Lockinlilkj vs Fahkumram | 12–1 | 92.31% |
| Lockinlilkj vs Alisa | 8–4 | 66.67% |
| Lockinlilkj vs Shaheen | 9–3 | 75.00% |
| Lockinlilkj vs Raven | 8–4 | 66.67% |
| Lockinlilkj vs Eddy | 8–4 | 66.67% |
| Lockinlilkj vs Anna | 8–4 | 66.67% |
| Lockinlilkj vs Kuma | 8–2 | 80.00% |
| Lockinlilkj vs Miary Zo | 6–0 | 100.00% |
| Lockinlilkj vs Panda | 5–0 | 100.00% |
| Lockinlilkj vs Armor King | 5–0 | 100.00% |
| Lockinlilkj vs Claudio | 1–2 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.