| Mgm1991mgm vs Kazuya | 325–348 | 48.29% |
| Mgm1991mgm vs King | 312–277 | 52.97% |
| Mgm1991mgm vs Jin | 224–257–1 | 46.57% |
| Mgm1991mgm vs Bryan | 236–235 | 50.11% |
| Mgm1991mgm vs Heihachi | 200–232 | 46.30% |
| Mgm1991mgm vs Law | 208–210 | 49.76% |
| Mgm1991mgm vs Steve | 217–199 | 52.16% |
| Mgm1991mgm vs Reina | 191–219 | 46.59% |
| Mgm1991mgm vs Hwoarang | 182–183 | 49.86% |
| Mgm1991mgm vs Clive | 191–156 | 55.04% |
| Mgm1991mgm vs Armor King | 133–166 | 44.48% |
| Mgm1991mgm vs Paul | 136–161 | 45.79% |
| Mgm1991mgm vs Lee | 117–164 | 41.64% |
| Mgm1991mgm vs Dragunov | 114–161 | 41.45% |
| Mgm1991mgm vs Fahkumram | 118–155 | 43.22% |
| Mgm1991mgm vs Yoshimitsu | 119–151 | 44.07% |
| Mgm1991mgm vs Lili | 118–138 | 46.09% |
| Mgm1991mgm vs Jun | 118–137 | 46.27% |
| Mgm1991mgm vs Azucena | 114–129 | 46.91% |
| Mgm1991mgm vs Devil Jin | 100–140 | 41.67% |
| Mgm1991mgm vs Asuka | 120–107 | 52.86% |
| Mgm1991mgm vs Lidia | 100–120 | 45.45% |
| Mgm1991mgm vs Lars | 98–113 | 46.45% |
| Mgm1991mgm vs Nina | 98–100 | 49.49% |
| Mgm1991mgm vs Eddy | 110–84 | 56.70% |
| Mgm1991mgm vs Victor | 76–105 | 41.99% |
| Mgm1991mgm vs Xiaoyu | 104–72 | 59.09% |
| Mgm1991mgm vs Anna | 71–105 | 40.34% |
| Mgm1991mgm vs Feng | 71–81 | 46.71% |
| Mgm1991mgm vs Leroy | 72–71 | 50.35% |
| Mgm1991mgm vs Leo | 51–84 | 37.78% |
| Mgm1991mgm vs Raven | 61–74 | 45.19% |
| Mgm1991mgm vs Jack-8 | 44–63 | 41.12% |
| Mgm1991mgm vs Alisa | 43–52 | 45.26% |
| Mgm1991mgm vs Claudio | 23–58 | 28.40% |
| Mgm1991mgm vs Kuma | 36–45 | 44.44% |
| Mgm1991mgm vs Zafina | 32–36 | 47.06% |
| Mgm1991mgm vs Miary Zo | 27–37 | 42.19% |
| Mgm1991mgm vs Shaheen | 18–26 | 40.91% |
| Mgm1991mgm vs Panda | 13–12 | 52.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.