| GobbyGains vs King | 74–69 | 51.75% |
| GobbyGains vs Kazuya | 87–56 | 60.84% |
| GobbyGains vs Bryan | 88–54 | 61.97% |
| GobbyGains vs Jin | 82–55 | 59.85% |
| GobbyGains vs Dragunov | 67–54 | 55.37% |
| GobbyGains vs Hwoarang | 48–47 | 50.53% |
| GobbyGains vs Steve | 50–45 | 52.63% |
| GobbyGains vs Reina | 57–36 | 61.29% |
| GobbyGains vs Lili | 37–41 | 47.44% |
| GobbyGains vs Paul | 42–32 | 56.76% |
| GobbyGains vs Law | 33–40 | 45.21% |
| GobbyGains vs Lee | 32–35 | 47.76% |
| GobbyGains vs Yoshimitsu | 31–33 | 48.44% |
| GobbyGains vs Xiaoyu | 36–19 | 65.45% |
| GobbyGains vs Jack-8 | 22–33 | 40.00% |
| GobbyGains vs Devil Jin | 30–23 | 56.60% |
| GobbyGains vs Eddy | 25–28 | 47.17% |
| GobbyGains vs Claudio | 35–12 | 74.47% |
| GobbyGains vs Asuka | 24–21 | 53.33% |
| GobbyGains vs Victor | 27–17 | 61.36% |
| GobbyGains vs Lars | 19–23 | 45.24% |
| GobbyGains vs Alisa | 16–22 | 42.11% |
| GobbyGains vs Shaheen | 18–19 | 48.65% |
| GobbyGains vs Azucena | 18–18 | 50.00% |
| GobbyGains vs Feng | 14–19 | 42.42% |
| GobbyGains vs Nina | 13–19 | 40.62% |
| GobbyGains vs Lidia | 14–16 | 46.67% |
| GobbyGains vs Leroy | 15–13 | 53.57% |
| GobbyGains vs Raven | 13–15 | 46.43% |
| GobbyGains vs Heihachi | 14–14 | 50.00% |
| GobbyGains vs Fahkumram | 14–9 | 60.87% |
| GobbyGains vs Leo | 10–12 | 45.45% |
| GobbyGains vs Jun | 7–15 | 31.82% |
| GobbyGains vs Panda | 4–9 | 30.77% |
| GobbyGains vs Kuma | 9–3 | 75.00% |
| GobbyGains vs Anna | 7–4 | 63.64% |
| GobbyGains vs Zafina | 2–4 | 33.33% |
| GobbyGains vs Clive | 1–4 | 20.00% |
| GobbyGains vs Armor King | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.