| VibeAintFree vs Kazuya | 71–50 | 58.68% |
| VibeAintFree vs Law | 47–52 | 47.47% |
| VibeAintFree vs Armor King | 43–55 | 43.88% |
| VibeAintFree vs King | 35–59 | 37.23% |
| VibeAintFree vs Steve | 46–45 | 50.55% |
| VibeAintFree vs Jin | 34–42 | 44.74% |
| VibeAintFree vs Eddy | 28–46 | 37.84% |
| VibeAintFree vs Hwoarang | 36–32 | 52.94% |
| VibeAintFree vs Asuka | 28–24 | 53.85% |
| VibeAintFree vs Lili | 21–30 | 41.18% |
| VibeAintFree vs Miary Zo | 18–32 | 36.00% |
| VibeAintFree vs Bryan | 16–31 | 34.04% |
| VibeAintFree vs Paul | 17–25 | 40.48% |
| VibeAintFree vs Dragunov | 24–18 | 57.14% |
| VibeAintFree vs Victor | 16–26 | 38.10% |
| VibeAintFree vs Reina | 12–28 | 30.00% |
| VibeAintFree vs Fahkumram | 19–21 | 47.50% |
| VibeAintFree vs Azucena | 21–18 | 53.85% |
| VibeAintFree vs Devil Jin | 16–22 | 42.11% |
| VibeAintFree vs Leo | 13–24 | 35.14% |
| VibeAintFree vs Jun | 13–23 | 36.11% |
| VibeAintFree vs Heihachi | 12–24 | 33.33% |
| VibeAintFree vs Yoshimitsu | 7–27 | 20.59% |
| VibeAintFree vs Anna | 15–18 | 45.45% |
| VibeAintFree vs Nina | 15–16 | 48.39% |
| VibeAintFree vs Lars | 8–19 | 29.63% |
| VibeAintFree vs Lee | 10–17 | 37.04% |
| VibeAintFree vs Clive | 8–18 | 30.77% |
| VibeAintFree vs Jack-8 | 11–11 | 50.00% |
| VibeAintFree vs Xiaoyu | 13–8 | 61.90% |
| VibeAintFree vs Lidia | 6–13 | 31.58% |
| VibeAintFree vs Leroy | 9–8 | 52.94% |
| VibeAintFree vs Raven | 7–10 | 41.18% |
| VibeAintFree vs Zafina | 9–6 | 60.00% |
| VibeAintFree vs Kuma | 5–9 | 35.71% |
| VibeAintFree vs Feng | 4–8 | 33.33% |
| VibeAintFree vs Claudio | 2–10 | 16.67% |
| VibeAintFree vs Alisa | 0–5 | 0.00% |
| VibeAintFree vs Shaheen | 2–1 | 66.67% |
| VibeAintFree vs Panda | 3–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.