Name history
플리즈카인드 | |
상냥하게해줘요 | |
wfsms | |
오목눈이 | |
wilwel | |
롯토리225 | |
adsasd | |
얌체같이하기 | |
dkffjo | |
몸으로 대화를 해요 | |
JGUE | |
저규울이 | |
딜캐연습중 | |
roToRl | |
얌체이고싶다 | |
얌체가아냐 | |
rotoRl | |
철권은재밌다 | |
wkfwhagkwk | |
후푸나락 | |
세븐녹단 | |
세븐녹단(잘좀하고싶다) | |
nark | |
배아프다 | |
잡기개못품 | |
손목거치대 | |
하단이무서운사람 | |
하단겁뮤 | |
vlamxk | |
ravos | |
날 때려줘 | |
drqs | |
잘좀하고싶다 | |
아이라잌케잌 | |
치킨먹고싶다 | |
dkaqqww | |
Aaarrgh |
플리즈카인드 vs Dragunov | 89–89 | 50.00% |
플리즈카인드 vs Hwoarang | 82–87 | 48.52% |
플리즈카인드 vs Kazuya | 93–74 | 55.69% |
플리즈카인드 vs Paul | 78–76 | 50.65% |
플리즈카인드 vs Bryan | 80–72 | 52.63% |
플리즈카인드 vs King | 79–64–1 | 55.24% |
플리즈카인드 vs Reina | 73–50 | 59.35% |
플리즈카인드 vs Jin | 55–62 | 47.01% |
플리즈카인드 vs Asuka | 45–71 | 38.79% |
플리즈카인드 vs Lili | 52–64 | 44.83% |
플리즈카인드 vs Yoshimitsu | 58–50 | 53.70% |
플리즈카인드 vs Steve | 44–53 | 45.36% |
플리즈카인드 vs Law | 48–47 | 50.53% |
플리즈카인드 vs Lidia | 50–42 | 54.35% |
플리즈카인드 vs Lee | 46–38 | 54.76% |
플리즈카인드 vs Victor | 44–37 | 54.32% |
플리즈카인드 vs Feng | 44–32 | 57.89% |
플리즈카인드 vs Devil Jin | 38–37 | 50.67% |
플리즈카인드 vs Nina | 31–40 | 43.66% |
플리즈카인드 vs Lars | 25–42 | 37.31% |
플리즈카인드 vs Heihachi | 19–43 | 30.65% |
플리즈카인드 vs Xiaoyu | 35–25 | 58.33% |
플리즈카인드 vs Jack-8 | 33–26 | 55.93% |
플리즈카인드 vs Alisa | 33–25 | 56.90% |
플리즈카인드 vs Leroy | 18–39 | 31.58% |
플리즈카인드 vs Azucena | 22–33 | 40.00% |
플리즈카인드 vs Leo | 24–30 | 44.44% |
플리즈카인드 vs Jun | 23–31 | 42.59% |
플리즈카인드 vs Claudio | 16–33 | 32.65% |
플리즈카인드 vs Eddy | 19–30 | 38.78% |
플리즈카인드 vs Kuma | 19–26 | 42.22% |
플리즈카인드 vs Shaheen | 12–26 | 31.58% |
플리즈카인드 vs Zafina | 11–7 | 61.11% |
플리즈카인드 vs Clive | 8–10 | 44.44% |
플리즈카인드 vs Raven | 6–8 | 42.86% |
플리즈카인드 vs Panda | 7–4 | 63.64% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.