| NETC | Mellowツ vs Kazuya | 25–20 | 55.56% |
| NETC | Mellowツ vs Jin | 25–14 | 64.10% |
| NETC | Mellowツ vs King | 11–25 | 30.56% |
| NETC | Mellowツ vs Lili | 16–15 | 51.61% |
| NETC | Mellowツ vs Dragunov | 17–13 | 56.67% |
| NETC | Mellowツ vs Steve | 15–12 | 55.56% |
| NETC | Mellowツ vs Reina | 13–13 | 50.00% |
| NETC | Mellowツ vs Jun | 10–9 | 52.63% |
| NETC | Mellowツ vs Law | 6–12 | 33.33% |
| NETC | Mellowツ vs Lidia | 11–5 | 68.75% |
| NETC | Mellowツ vs Bryan | 8–7 | 53.33% |
| NETC | Mellowツ vs Paul | 6–8 | 42.86% |
| NETC | Mellowツ vs Heihachi | 11–3 | 78.57% |
| NETC | Mellowツ vs Leo | 8–5 | 61.54% |
| NETC | Mellowツ vs Alisa | 7–5 | 58.33% |
| NETC | Mellowツ vs Victor | 10–2 | 83.33% |
| NETC | Mellowツ vs Devil Jin | 5–5 | 50.00% |
| NETC | Mellowツ vs Shaheen | 6–3 | 66.67% |
| NETC | Mellowツ vs Yoshimitsu | 5–3 | 62.50% |
| NETC | Mellowツ vs Hwoarang | 4–4 | 50.00% |
| NETC | Mellowツ vs Jack-8 | 1–7 | 12.50% |
| NETC | Mellowツ vs Asuka | 4–3 | 57.14% |
| NETC | Mellowツ vs Eddy | 3–4 | 42.86% |
| NETC | Mellowツ vs Lee | 1–5 | 16.67% |
| NETC | Mellowツ vs Fahkumram | 5–0 | 100.00% |
| NETC | Mellowツ vs Lars | 3–1 | 75.00% |
| NETC | Mellowツ vs Claudio | 1–3 | 25.00% |
| NETC | Mellowツ vs Zafina | 0–4 | 0.00% |
| NETC | Mellowツ vs Nina | 1–2 | 33.33% |
| NETC | Mellowツ vs Leroy | 1–2 | 33.33% |
| NETC | Mellowツ vs Raven | 1–2 | 33.33% |
| NETC | Mellowツ vs Anna | 2–1 | 66.67% |
| NETC | Mellowツ vs Xiaoyu | 1–1 | 50.00% |
| NETC | Mellowツ vs Kuma | 2–0 | 100.00% |
| NETC | Mellowツ vs Azucena | 0–2 | 0.00% |
| NETC | Mellowツ vs Feng | 1–0 | 100.00% |
| NETC | Mellowツ vs Armor King | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.