| HeadEmptyMex vs Heihachi | 49–52 | 48.51% |
| HeadEmptyMex vs King | 39–54 | 41.94% |
| HeadEmptyMex vs Steve | 43–45 | 48.86% |
| HeadEmptyMex vs Reina | 31–39 | 44.29% |
| HeadEmptyMex vs Kazuya | 36–33 | 52.17% |
| HeadEmptyMex vs Jin | 21–42 | 33.33% |
| HeadEmptyMex vs Hwoarang | 18–43–1 | 29.51% |
| HeadEmptyMex vs Law | 23–30 | 43.40% |
| HeadEmptyMex vs Lili | 22–30 | 42.31% |
| HeadEmptyMex vs Bryan | 23–28 | 45.10% |
| HeadEmptyMex vs Azucena | 19–31 | 38.00% |
| HeadEmptyMex vs Eddy | 21–27 | 43.75% |
| HeadEmptyMex vs Asuka | 14–27 | 34.15% |
| HeadEmptyMex vs Yoshimitsu | 16–24 | 40.00% |
| HeadEmptyMex vs Victor | 13–25 | 34.21% |
| HeadEmptyMex vs Lars | 11–24 | 31.43% |
| HeadEmptyMex vs Xiaoyu | 17–17 | 50.00% |
| HeadEmptyMex vs Jun | 12–22 | 35.29% |
| HeadEmptyMex vs Nina | 10–23 | 30.30% |
| HeadEmptyMex vs Dragunov | 10–22 | 31.25% |
| HeadEmptyMex vs Lee | 13–17 | 43.33% |
| HeadEmptyMex vs Devil Jin | 6–21 | 22.22% |
| HeadEmptyMex vs Paul | 11–15 | 42.31% |
| HeadEmptyMex vs Leo | 12–12 | 50.00% |
| HeadEmptyMex vs Leroy | 11–13 | 45.83% |
| HeadEmptyMex vs Lidia | 9–13 | 40.91% |
| HeadEmptyMex vs Fahkumram | 4–15 | 21.05% |
| HeadEmptyMex vs Zafina | 8–10 | 44.44% |
| HeadEmptyMex vs Armor King | 5–12 | 29.41% |
| HeadEmptyMex vs Raven | 7–9 | 43.75% |
| HeadEmptyMex vs Feng | 4–8 | 33.33% |
| HeadEmptyMex vs Clive | 3–9 | 25.00% |
| HeadEmptyMex vs Panda | 4–7 | 36.36% |
| HeadEmptyMex vs Claudio | 2–8 | 20.00% |
| HeadEmptyMex vs Kuma | 4–6 | 40.00% |
| HeadEmptyMex vs Alisa | 5–3 | 62.50% |
| HeadEmptyMex vs Anna | 3–5 | 37.50% |
| HeadEmptyMex vs Shaheen | 4–3 | 57.14% |
| HeadEmptyMex vs Jack-8 | 0–6 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.