| ArmorPlNE vs Jin | 313–222 | 58.50% |
| ArmorPlNE vs Kazuya | 230–278 | 45.28% |
| ArmorPlNE vs Bryan | 220–227 | 49.22% |
| ArmorPlNE vs Hwoarang | 197–181 | 52.12% |
| ArmorPlNE vs King | 174–193 | 47.41% |
| ArmorPlNE vs Law | 184–177 | 50.97% |
| ArmorPlNE vs Steve | 175–148 | 54.18% |
| ArmorPlNE vs Heihachi | 157–146 | 51.82% |
| ArmorPlNE vs Paul | 155–146 | 51.50% |
| ArmorPlNE vs Yoshimitsu | 176–117 | 60.07% |
| ArmorPlNE vs Dragunov | 126–130 | 49.22% |
| ArmorPlNE vs Reina | 134–120 | 52.76% |
| ArmorPlNE vs Fahkumram | 138–116 | 54.33% |
| ArmorPlNE vs Clive | 98–131 | 42.79% |
| ArmorPlNE vs Devil Jin | 106–115 | 47.96% |
| ArmorPlNE vs Lars | 102–113 | 47.44% |
| ArmorPlNE vs Lili | 101–99 | 50.50% |
| ArmorPlNE vs Lee | 94–106 | 47.00% |
| ArmorPlNE vs Asuka | 108–90 | 54.55% |
| ArmorPlNE vs Eddy | 81–98 | 45.25% |
| ArmorPlNE vs Feng | 85–92–1 | 48.02% |
| ArmorPlNE vs Jun | 103–75 | 57.87% |
| ArmorPlNE vs Nina | 70–90 | 43.75% |
| ArmorPlNE vs Xiaoyu | 80–75 | 51.61% |
| ArmorPlNE vs Azucena | 76–72 | 51.35% |
| ArmorPlNE vs Victor | 68–79 | 46.26% |
| ArmorPlNE vs Raven | 82–56 | 59.42% |
| ArmorPlNE vs Anna | 60–64 | 48.39% |
| ArmorPlNE vs Leroy | 59–61 | 49.17% |
| ArmorPlNE vs Alisa | 57–60 | 48.72% |
| ArmorPlNE vs Leo | 49–62 | 44.14% |
| ArmorPlNE vs Armor King | 60–50 | 54.55% |
| ArmorPlNE vs Jack-8 | 39–63 | 38.24% |
| ArmorPlNE vs Claudio | 54–47 | 53.47% |
| ArmorPlNE vs Lidia | 45–52 | 46.39% |
| ArmorPlNE vs Zafina | 44–50 | 46.81% |
| ArmorPlNE vs Kuma | 28–38 | 42.42% |
| ArmorPlNE vs Shaheen | 17–37 | 31.48% |
| ArmorPlNE vs Miary Zo | 10–13 | 43.48% |
| ArmorPlNE vs Panda | 9–11 | 45.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.