| Oblivion Crysis vs Reina | 22–25 | 46.81% |
| Oblivion Crysis vs King | 16–14 | 53.33% |
| Oblivion Crysis vs Steve | 9–11 | 45.00% |
| Oblivion Crysis vs Lili | 8–12 | 40.00% |
| Oblivion Crysis vs Heihachi | 9–10 | 47.37% |
| Oblivion Crysis vs Bryan | 9–9 | 50.00% |
| Oblivion Crysis vs Hwoarang | 6–11 | 35.29% |
| Oblivion Crysis vs Kazuya | 6–11 | 35.29% |
| Oblivion Crysis vs Dragunov | 9–7 | 56.25% |
| Oblivion Crysis vs Jin | 7–7 | 50.00% |
| Oblivion Crysis vs Victor | 10–3 | 76.92% |
| Oblivion Crysis vs Feng | 5–7 | 41.67% |
| Oblivion Crysis vs Xiaoyu | 2–9 | 18.18% |
| Oblivion Crysis vs Lee | 2–9 | 18.18% |
| Oblivion Crysis vs Leo | 6–4 | 60.00% |
| Oblivion Crysis vs Claudio | 3–7 | 30.00% |
| Oblivion Crysis vs Raven | 6–4 | 60.00% |
| Oblivion Crysis vs Shaheen | 6–3 | 66.67% |
| Oblivion Crysis vs Azucena | 6–3 | 66.67% |
| Oblivion Crysis vs Lars | 3–5 | 37.50% |
| Oblivion Crysis vs Eddy | 2–6 | 25.00% |
| Oblivion Crysis vs Law | 0–7 | 0.00% |
| Oblivion Crysis vs Yoshimitsu | 5–2 | 71.43% |
| Oblivion Crysis vs Clive | 5–2 | 71.43% |
| Oblivion Crysis vs Paul | 2–4 | 33.33% |
| Oblivion Crysis vs Jack-8 | 4–2 | 66.67% |
| Oblivion Crysis vs Lidia | 3–3 | 50.00% |
| Oblivion Crysis vs Nina | 5–0 | 100.00% |
| Oblivion Crysis vs Panda | 0–5 | 0.00% |
| Oblivion Crysis vs Kuma | 1–3 | 25.00% |
| Oblivion Crysis vs Jun | 1–3 | 25.00% |
| Oblivion Crysis vs Armor King | 4–0 | 100.00% |
| Oblivion Crysis vs Leroy | 2–1 | 66.67% |
| Oblivion Crysis vs Asuka | 0–2 | 0.00% |
| Oblivion Crysis vs Devil Jin | 0–2 | 0.00% |
| Oblivion Crysis vs Zafina | 0–2 | 0.00% |
| Oblivion Crysis vs Alisa | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.