| RunDaFade vs Kazuya | 158–165 | 48.92% |
| RunDaFade vs King | 155–138 | 52.90% |
| RunDaFade vs Bryan | 120–133 | 47.43% |
| RunDaFade vs Reina | 109–104 | 51.17% |
| RunDaFade vs Jin | 90–116–1 | 43.69% |
| RunDaFade vs Steve | 113–89–1 | 55.94% |
| RunDaFade vs Hwoarang | 112–89 | 55.72% |
| RunDaFade vs Dragunov | 82–92 | 47.13% |
| RunDaFade vs Law | 80–82 | 49.38% |
| RunDaFade vs Yoshimitsu | 77–73 | 51.33% |
| RunDaFade vs Paul | 76–73 | 51.01% |
| RunDaFade vs Lili | 56–74 | 43.08% |
| RunDaFade vs Jun | 70–57 | 55.12% |
| RunDaFade vs Lee | 63–58 | 52.07% |
| RunDaFade vs Lars | 54–59 | 47.79% |
| RunDaFade vs Heihachi | 50–60 | 45.45% |
| RunDaFade vs Asuka | 44–63 | 41.12% |
| RunDaFade vs Nina | 46–59 | 43.81% |
| RunDaFade vs Feng | 45–52 | 46.39% |
| RunDaFade vs Alisa | 47–47 | 50.00% |
| RunDaFade vs Xiaoyu | 46–41 | 52.87% |
| RunDaFade vs Devil Jin | 30–54 | 35.71% |
| RunDaFade vs Leroy | 45–39 | 53.57% |
| RunDaFade vs Raven | 39–44 | 46.99% |
| RunDaFade vs Leo | 39–37 | 51.32% |
| RunDaFade vs Azucena | 33–38 | 46.48% |
| RunDaFade vs Victor | 31–40 | 43.66% |
| RunDaFade vs Eddy | 31–35 | 46.97% |
| RunDaFade vs Clive | 26–35 | 42.62% |
| RunDaFade vs Jack-8 | 33–27 | 55.00% |
| RunDaFade vs Kuma | 23–29 | 44.23% |
| RunDaFade vs Anna | 16–23 | 41.03% |
| RunDaFade vs Zafina | 17–21 | 44.74% |
| RunDaFade vs Fahkumram | 19–19 | 50.00% |
| RunDaFade vs Lidia | 15–22 | 40.54% |
| RunDaFade vs Claudio | 21–14 | 60.00% |
| RunDaFade vs Armor King | 10–25 | 28.57% |
| RunDaFade vs Shaheen | 22–10 | 68.75% |
| RunDaFade vs Miary Zo | 12–14 | 46.15% |
| RunDaFade vs Panda | 11–5 | 68.75% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.