Name history
저격수인형 | |
젠장 해리!!이마법은대체뭐냐 | |
학교에서게이밍노트북으로게임중 | |
쀏뚫쏋쬮꺴츞 | |
암스트롱사이클론제트암스트롱포 | |
PC전사 샤힌 | |
폴 바주카 | |
김오아만나봤다^^ | |
6프레임이 왜 11에 지냐고 | |
무선은느리고유선은끊기고이ㅅㅂ | |
부신으로강등됨엉엉엉엉엉엉엉엉 | |
응애맘마줘(르네) | |
+17에서 컷킥하는 상남자 | |
태그2 하다가 와서 바운드 | |
앉중손점강손앉강손샌드블래스드 | |
길티기어 하고싶다 | |
댄디즘하게 마파헌치 | |
ㅁㄴㅇㄹ | |
21:9로 하고있는 철권8 | |
초코맛나는 코코아향 요시미츠 | |
Harada | |
전 L입니다. | |
세계로 가자 요시야! | |
요시3타기술은막히고-14임다 | |
누가봐도철권조금만하는킹반인. | |
샤힌버프가필요한가 | |
나락따윈막혀도상관없어 | |
나는당신같은기술이싫어요 | |
흐어엉나는실패작이래 | |
6프레임콤보시동기가사라졌어요 | |
너가이득아니야끝까지개기지마 |
저격수인형 vs Dragunov | 46–42 | 52.27% |
저격수인형 vs Clive | 40–24–1 | 62.50% |
저격수인형 vs Heihachi | 30–32 | 48.39% |
저격수인형 vs Kazuya | 25–31 | 44.64% |
저격수인형 vs Paul | 28–23 | 54.90% |
저격수인형 vs Jin | 15–36 | 29.41% |
저격수인형 vs Feng | 19–26 | 42.22% |
저격수인형 vs Bryan | 20–24 | 45.45% |
저격수인형 vs King | 13–29 | 30.95% |
저격수인형 vs Steve | 16–23 | 41.03% |
저격수인형 vs Reina | 21–17 | 55.26% |
저격수인형 vs Lili | 10–27 | 27.03% |
저격수인형 vs Jun | 16–21 | 43.24% |
저격수인형 vs Devil Jin | 20–16 | 55.56% |
저격수인형 vs Hwoarang | 17–16 | 51.52% |
저격수인형 vs Lee | 10–23 | 30.30% |
저격수인형 vs Claudio | 15–16 | 48.39% |
저격수인형 vs Asuka | 15–10 | 60.00% |
저격수인형 vs Azucena | 13–12 | 52.00% |
저격수인형 vs Victor | 13–10 | 56.52% |
저격수인형 vs Yoshimitsu | 10–12 | 45.45% |
저격수인형 vs Shaheen | 12–9 | 57.14% |
저격수인형 vs Lidia | 8–13 | 38.10% |
저격수인형 vs Lars | 14–6 | 70.00% |
저격수인형 vs Law | 8–11 | 42.11% |
저격수인형 vs Leo | 8–11 | 42.11% |
저격수인형 vs Alisa | 7–12 | 36.84% |
저격수인형 vs Nina | 11–7 | 61.11% |
저격수인형 vs Eddy | 6–12 | 33.33% |
저격수인형 vs Leroy | 7–10 | 41.18% |
저격수인형 vs Xiaoyu | 6–10 | 37.50% |
저격수인형 vs Jack-8 | 6–9 | 40.00% |
저격수인형 vs Kuma | 6–6 | 50.00% |
저격수인형 vs Zafina | 4–8 | 33.33% |
저격수인형 vs Raven | 5–3 | 62.50% |
저격수인형 vs Panda | 3–4 | 42.86% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.