Name history
| KEISUKE | |
| Keisuke | |
| Toto Mazter | |
| Totex360 | |
| T0TO | Gary | |
| Toto Qudans | |
| TotoGary | |
| Totus |
| KEISUKE vs Jin | 140–89 | 61.14% |
| KEISUKE vs Kazuya | 154–40 | 79.38% |
| KEISUKE vs Hwoarang | 125–62 | 66.84% |
| KEISUKE vs King | 121–60 | 66.85% |
| KEISUKE vs Paul | 117–62 | 65.36% |
| KEISUKE vs Dragunov | 98–73 | 57.31% |
| KEISUKE vs Steve | 88–55 | 61.54% |
| KEISUKE vs Reina | 91–40 | 69.47% |
| KEISUKE vs Lili | 71–50 | 58.68% |
| KEISUKE vs Yoshimitsu | 69–43 | 61.61% |
| KEISUKE vs Bryan | 59–51 | 53.64% |
| KEISUKE vs Xiaoyu | 56–52 | 51.85% |
| KEISUKE vs Heihachi | 68–40 | 62.96% |
| KEISUKE vs Devil Jin | 64–39 | 62.14% |
| KEISUKE vs Nina | 58–39 | 59.79% |
| KEISUKE vs Alisa | 66–27 | 70.97% |
| KEISUKE vs Eddy | 45–43 | 51.14% |
| KEISUKE vs Lars | 51–30 | 62.96% |
| KEISUKE vs Kuma | 44–37 | 54.32% |
| KEISUKE vs Law | 56–24 | 70.00% |
| KEISUKE vs Leroy | 38–36 | 51.35% |
| KEISUKE vs Lee | 52–21 | 71.23% |
| KEISUKE vs Jun | 46–27 | 63.01% |
| KEISUKE vs Leo | 30–36 | 45.45% |
| KEISUKE vs Victor | 30–36 | 45.45% |
| KEISUKE vs Lidia | 35–27 | 56.45% |
| KEISUKE vs Jack-8 | 23–36 | 38.98% |
| KEISUKE vs Feng | 26–33 | 44.07% |
| KEISUKE vs Raven | 30–28 | 51.72% |
| KEISUKE vs Azucena | 37–19 | 66.07% |
| KEISUKE vs Claudio | 25–27 | 48.08% |
| KEISUKE vs Asuka | 27–23 | 54.00% |
| KEISUKE vs Zafina | 23–23 | 50.00% |
| KEISUKE vs Clive | 28–17 | 62.22% |
| KEISUKE vs Shaheen | 19–8 | 70.37% |
| KEISUKE vs Panda | 11–12 | 47.83% |
| KEISUKE vs Fahkumram | 12–10 | 54.55% |
| KEISUKE vs Armor King | 13–8 | 61.90% |
| KEISUKE vs Miary Zo | 7–14 | 33.33% |
| KEISUKE vs Anna | 12–6 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.