Name history
베르길리우스[림버스] | |
웨이브 없음 | |
그거막히면죽잖아왜쓰는거야대체 | |
드체트 싫어함 | |
반시계를돌지말아줘왼어퍼가못잡 | |
베르길리우스의마지막어썰트 | |
렉걸리면라운드하나줄테니용서를 | |
4RP/6RP | |
이지 고고하게 뒷무릎으로 검 | |
고고한 배만의 찬환장 발동시 | |
고고한 파이도라 일소 | |
쥐어들 자 |
베르길리우스[림버스] vs Kazuya | 167–113 | 59.64% |
베르길리우스[림버스] vs Dragunov | 149–117–1 | 56.02% |
베르길리우스[림버스] vs Hwoarang | 132–123 | 51.76% |
베르길리우스[림버스] vs Paul | 115–103–1 | 52.75% |
베르길리우스[림버스] vs King | 117–95 | 55.19% |
베르길리우스[림버스] vs Jin | 101–109 | 48.10% |
베르길리우스[림버스] vs Bryan | 103–104 | 49.76% |
베르길리우스[림버스] vs Reina | 94–86 | 52.22% |
베르길리우스[림버스] vs Steve | 73–97 | 42.94% |
베르길리우스[림버스] vs Lili | 64–93 | 40.76% |
베르길리우스[림버스] vs Victor | 82–70 | 53.95% |
베르길리우스[림버스] vs Yoshimitsu | 58–88 | 39.73% |
베르길리우스[림버스] vs Law | 67–61 | 52.34% |
베르길리우스[림버스] vs Asuka | 59–68 | 46.46% |
베르길리우스[림버스] vs Lars | 59–63 | 48.36% |
베르길리우스[림버스] vs Feng | 46–68 | 40.35% |
베르길리우스[림버스] vs Devil Jin | 57–56 | 50.44% |
베르길리우스[림버스] vs Leroy | 49–63 | 43.75% |
베르길리우스[림버스] vs Jun | 54–56 | 49.09% |
베르길리우스[림버스] vs Eddy | 51–57 | 47.22% |
베르길리우스[림버스] vs Alisa | 41–57 | 41.84% |
베르길리우스[림버스] vs Lee | 38–51 | 42.70% |
베르길리우스[림버스] vs Leo | 27–57 | 32.14% |
베르길리우스[림버스] vs Xiaoyu | 33–50 | 39.76% |
베르길리우스[림버스] vs Azucena | 39–44 | 46.99% |
베르길리우스[림버스] vs Nina | 35–47 | 42.68% |
베르길리우스[림버스] vs Jack-8 | 41–40 | 50.62% |
베르길리우스[림버스] vs Claudio | 41–38 | 51.90% |
베르길리우스[림버스] vs Kuma | 26–34 | 43.33% |
베르길리우스[림버스] vs Zafina | 27–31 | 46.55% |
베르길리우스[림버스] vs Shaheen | 24–24 | 50.00% |
베르길리우스[림버스] vs Lidia | 13–28 | 31.71% |
베르길리우스[림버스] vs Raven | 18–22 | 45.00% |
베르길리우스[림버스] vs Clive | 11–23 | 32.35% |
베르길리우스[림버스] vs Heihachi | 13–11 | 54.17% |
베르길리우스[림버스] vs Panda | 7–10 | 41.18% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.