| hasboybz vs Lee | 881–750 | 54.02% |
| hasboybz vs Kazuya | 544–372 | 59.39% |
| hasboybz vs King | 516–391 | 56.89% |
| hasboybz vs Lars | 495–389 | 56.00% |
| hasboybz vs Dragunov | 377–342 | 52.43% |
| hasboybz vs Jin | 382–331 | 53.58% |
| hasboybz vs Jun | 370–332 | 52.71% |
| hasboybz vs Yoshimitsu | 369–321–1 | 53.48% |
| hasboybz vs Hwoarang | 381–297 | 56.19% |
| hasboybz vs Steve | 335–297 | 53.01% |
| hasboybz vs Bryan | 325–299 | 52.08% |
| hasboybz vs Lili | 341–270 | 55.81% |
| hasboybz vs Nina | 307–276 | 52.66% |
| hasboybz vs Devil Jin | 339–241 | 58.45% |
| hasboybz vs Raven | 258–280 | 47.96% |
| hasboybz vs Law | 283–232 | 54.95% |
| hasboybz vs Shaheen | 206–308 | 40.08% |
| hasboybz vs Anna | 279–231–1 | 54.71% |
| hasboybz vs Feng | 279–219 | 56.02% |
| hasboybz vs Xiaoyu | 274–215 | 56.03% |
| hasboybz vs Claudio | 244–213 | 53.39% |
| hasboybz vs Azucena | 229–218 | 51.23% |
| hasboybz vs Clive | 248–198 | 55.61% |
| hasboybz vs Leo | 229–210 | 52.16% |
| hasboybz vs Reina | 248–167 | 59.76% |
| hasboybz vs Asuka | 195–218 | 47.22% |
| hasboybz vs Heihachi | 212–180 | 54.08% |
| hasboybz vs Paul | 219–171 | 56.15% |
| hasboybz vs Leroy | 197–171 | 53.53% |
| hasboybz vs Alisa | 210–156–1 | 57.38% |
| hasboybz vs Jack-8 | 193–169 | 53.31% |
| hasboybz vs Lidia | 214–127 | 62.76% |
| hasboybz vs Armor King | 180–148 | 54.88% |
| hasboybz vs Victor | 169–153 | 52.48% |
| hasboybz vs Zafina | 169–119 | 58.68% |
| hasboybz vs Eddy | 172–113 | 60.35% |
| hasboybz vs Miary Zo | 141–107 | 56.85% |
| hasboybz vs Kuma | 137–103 | 57.08% |
| hasboybz vs Fahkumram | 109–82–1 | 57.07% |
| hasboybz vs Panda | 49–55 | 47.12% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.