| KoIF | Alash vs Hwoarang | 124–128 | 49.21% |
| KoIF | Alash vs King | 116–115 | 50.22% |
| KoIF | Alash vs Kazuya | 121–110 | 52.38% |
| KoIF | Alash vs Paul | 120–100 | 54.55% |
| KoIF | Alash vs Jin | 116–96 | 54.72% |
| KoIF | Alash vs Bryan | 104–93 | 52.79% |
| KoIF | Alash vs Alisa | 83–78 | 51.55% |
| KoIF | Alash vs Lili | 75–82 | 47.77% |
| KoIF | Alash vs Heihachi | 84–66 | 56.00% |
| KoIF | Alash vs Asuka | 84–53 | 61.31% |
| KoIF | Alash vs Steve | 63–66 | 48.84% |
| KoIF | Alash vs Devil Jin | 69–55 | 55.65% |
| KoIF | Alash vs Dragunov | 59–62 | 48.76% |
| KoIF | Alash vs Yoshimitsu | 67–53 | 55.83% |
| KoIF | Alash vs Reina | 63–51 | 55.26% |
| KoIF | Alash vs Lars | 48–64 | 42.86% |
| KoIF | Alash vs Anna | 62–49 | 55.86% |
| KoIF | Alash vs Law | 42–62 | 40.38% |
| KoIF | Alash vs Victor | 47–51 | 47.96% |
| KoIF | Alash vs Clive | 40–57 | 41.24% |
| KoIF | Alash vs Feng | 48–40 | 54.55% |
| KoIF | Alash vs Leroy | 56–30 | 65.12% |
| KoIF | Alash vs Nina | 42–43 | 49.41% |
| KoIF | Alash vs Jun | 39–42 | 48.15% |
| KoIF | Alash vs Lee | 40–39 | 50.63% |
| KoIF | Alash vs Xiaoyu | 50–28 | 64.10% |
| KoIF | Alash vs Zafina | 44–32 | 57.89% |
| KoIF | Alash vs Leo | 33–42 | 44.00% |
| KoIF | Alash vs Eddy | 34–28 | 54.84% |
| KoIF | Alash vs Claudio | 21–35 | 37.50% |
| KoIF | Alash vs Azucena | 24–27 | 47.06% |
| KoIF | Alash vs Fahkumram | 23–28 | 45.10% |
| KoIF | Alash vs Jack-8 | 22–24 | 47.83% |
| KoIF | Alash vs Raven | 22–23 | 48.89% |
| KoIF | Alash vs Lidia | 15–27 | 35.71% |
| KoIF | Alash vs Kuma | 21–13 | 61.76% |
| KoIF | Alash vs Shaheen | 14–16 | 46.67% |
| KoIF | Alash vs Panda | 2–7 | 22.22% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.