| UnrealCombos vs Jun | 7–7 | 50.00% |
| UnrealCombos vs Dragunov | 0–5 | 0.00% |
| UnrealCombos vs Law | 1–3 | 25.00% |
| UnrealCombos vs Reina | 4–0 | 100.00% |
| UnrealCombos vs Yoshimitsu | 2–1 | 66.67% |
| UnrealCombos vs Hwoarang | 1–2 | 33.33% |
| UnrealCombos vs Bryan | 1–2 | 33.33% |
| UnrealCombos vs Steve | 2–1 | 66.67% |
| UnrealCombos vs Jin | 1–1 | 50.00% |
| UnrealCombos vs Feng | 0–2 | 0.00% |
| UnrealCombos vs Victor | 1–1 | 50.00% |
| UnrealCombos vs Eddy | 0–2 | 0.00% |
| UnrealCombos vs King | 0–1 | 0.00% |
| UnrealCombos vs Leo | 0–1 | 0.00% |
| UnrealCombos vs Claudio | 0–1 | 0.00% |
| UnrealCombos vs Leroy | 0–1 | 0.00% |
| UnrealCombos vs Raven | 1–0 | 100.00% |
| UnrealCombos vs Heihachi | 0–1 | 0.00% |
| UnrealCombos vs Fahkumram | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.