| TheyCanLion vs Jin | 56–53 | 51.38% |
| TheyCanLion vs Kazuya | 56–49 | 53.33% |
| TheyCanLion vs Hwoarang | 32–39 | 45.07% |
| TheyCanLion vs Reina | 40–29 | 57.97% |
| TheyCanLion vs King | 30–37 | 44.78% |
| TheyCanLion vs Steve | 42–25 | 62.69% |
| TheyCanLion vs Lili | 37–28 | 56.92% |
| TheyCanLion vs Heihachi | 35–26 | 57.38% |
| TheyCanLion vs Bryan | 28–29 | 49.12% |
| TheyCanLion vs Law | 23–33 | 41.07% |
| TheyCanLion vs Eddy | 25–26 | 49.02% |
| TheyCanLion vs Yoshimitsu | 30–18 | 62.50% |
| TheyCanLion vs Dragunov | 18–30 | 37.50% |
| TheyCanLion vs Azucena | 34–14 | 70.83% |
| TheyCanLion vs Paul | 22–24 | 47.83% |
| TheyCanLion vs Jun | 25–18 | 58.14% |
| TheyCanLion vs Lee | 14–21 | 40.00% |
| TheyCanLion vs Victor | 19–15 | 55.88% |
| TheyCanLion vs Xiaoyu | 14–15 | 48.28% |
| TheyCanLion vs Feng | 10–19 | 34.48% |
| TheyCanLion vs Asuka | 12–16 | 42.86% |
| TheyCanLion vs Alisa | 15–13 | 53.57% |
| TheyCanLion vs Nina | 13–15 | 46.43% |
| TheyCanLion vs Clive | 15–13 | 53.57% |
| TheyCanLion vs Devil Jin | 15–11 | 57.69% |
| TheyCanLion vs Armor King | 11–14 | 44.00% |
| TheyCanLion vs Lars | 12–9 | 57.14% |
| TheyCanLion vs Anna | 13–6 | 68.42% |
| TheyCanLion vs Lidia | 6–12 | 33.33% |
| TheyCanLion vs Claudio | 9–7 | 56.25% |
| TheyCanLion vs Leroy | 10–6 | 62.50% |
| TheyCanLion vs Kuma | 6–8 | 42.86% |
| TheyCanLion vs Leo | 6–7 | 46.15% |
| TheyCanLion vs Fahkumram | 5–7 | 41.67% |
| TheyCanLion vs Jack-8 | 4–5 | 44.44% |
| TheyCanLion vs Raven | 5–4 | 55.56% |
| TheyCanLion vs Zafina | 3–4 | 42.86% |
| TheyCanLion vs Shaheen | 2–4 | 33.33% |
| TheyCanLion vs Panda | 3–3 | 50.00% |
| TheyCanLion vs Miary Zo | 3–2 | 60.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.