Name history
| Underboss | |
| Blue Mist | |
| Crush Hour | |
| Drunken Style | |
| Ice Water | |
| Cold Snap | |
| Wolfclaw |
| Underboss vs Jin | 42–68 | 38.18% |
| Underboss vs Lidia | 48–59 | 44.86% |
| Underboss vs King | 44–53 | 45.36% |
| Underboss vs Reina | 50–47 | 51.55% |
| Underboss vs Kazuya | 39–50 | 43.82% |
| Underboss vs Lili | 36–37 | 49.32% |
| Underboss vs Bryan | 27–42 | 39.13% |
| Underboss vs Steve | 33–34 | 49.25% |
| Underboss vs Law | 30–34 | 46.88% |
| Underboss vs Jun | 26–28 | 48.15% |
| Underboss vs Yoshimitsu | 26–23 | 53.06% |
| Underboss vs Hwoarang | 15–33 | 31.25% |
| Underboss vs Azucena | 25–22 | 53.19% |
| Underboss vs Lee | 27–18 | 60.00% |
| Underboss vs Paul | 18–26 | 40.91% |
| Underboss vs Lars | 17–22 | 43.59% |
| Underboss vs Xiaoyu | 13–20 | 39.39% |
| Underboss vs Dragunov | 7–25 | 21.88% |
| Underboss vs Asuka | 13–17 | 43.33% |
| Underboss vs Nina | 14–15 | 48.28% |
| Underboss vs Leroy | 11–17 | 39.29% |
| Underboss vs Jack-8 | 7–19 | 26.92% |
| Underboss vs Alisa | 5–21 | 19.23% |
| Underboss vs Eddy | 9–13 | 40.91% |
| Underboss vs Victor | 7–14 | 33.33% |
| Underboss vs Kuma | 6–14 | 30.00% |
| Underboss vs Claudio | 8–10 | 44.44% |
| Underboss vs Shaheen | 9–6 | 60.00% |
| Underboss vs Panda | 5–9 | 35.71% |
| Underboss vs Raven | 6–8 | 42.86% |
| Underboss vs Devil Jin | 3–10 | 23.08% |
| Underboss vs Feng | 7–5 | 58.33% |
| Underboss vs Leo | 6–6 | 50.00% |
| Underboss vs Zafina | 3–5 | 37.50% |
| Underboss vs Heihachi | 0–6 | 0.00% |
| Underboss vs Anna | 1–3 | 25.00% |
| Underboss vs Clive | 0–2 | 0.00% |
| Underboss vs Fahkumram | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.