| #GimmeDat vs Kazuya | 135–147 | 47.87% |
| #GimmeDat vs King | 112–134 | 45.53% |
| #GimmeDat vs Reina | 112–125 | 47.26% |
| #GimmeDat vs Jin | 103–119 | 46.40% |
| #GimmeDat vs Bryan | 78–117 | 40.00% |
| #GimmeDat vs Steve | 84–98 | 46.15% |
| #GimmeDat vs Hwoarang | 44–97 | 31.21% |
| #GimmeDat vs Heihachi | 70–67 | 51.09% |
| #GimmeDat vs Lili | 63–60 | 51.22% |
| #GimmeDat vs Dragunov | 52–70 | 42.62% |
| #GimmeDat vs Paul | 49–65 | 42.98% |
| #GimmeDat vs Jun | 51–63 | 44.74% |
| #GimmeDat vs Law | 45–67 | 40.18% |
| #GimmeDat vs Azucena | 52–52 | 50.00% |
| #GimmeDat vs Armor King | 56–44 | 56.00% |
| #GimmeDat vs Yoshimitsu | 58–41 | 58.59% |
| #GimmeDat vs Lars | 33–65 | 33.67% |
| #GimmeDat vs Lee | 42–53 | 44.21% |
| #GimmeDat vs Devil Jin | 27–62 | 30.34% |
| #GimmeDat vs Xiaoyu | 35–53 | 39.77% |
| #GimmeDat vs Eddy | 30–54 | 35.71% |
| #GimmeDat vs Asuka | 28–52 | 35.00% |
| #GimmeDat vs Lidia | 41–38 | 51.90% |
| #GimmeDat vs Leo | 48–28 | 63.16% |
| #GimmeDat vs Victor | 30–35 | 46.15% |
| #GimmeDat vs Nina | 30–32 | 48.39% |
| #GimmeDat vs Kuma | 27–34 | 44.26% |
| #GimmeDat vs Jack-8 | 22–37 | 37.29% |
| #GimmeDat vs Leroy | 31–24 | 56.36% |
| #GimmeDat vs Feng | 22–28 | 44.00% |
| #GimmeDat vs Alisa | 18–31 | 36.73% |
| #GimmeDat vs Claudio | 29–16 | 64.44% |
| #GimmeDat vs Raven | 20–24 | 45.45% |
| #GimmeDat vs Clive | 17–22 | 43.59% |
| #GimmeDat vs Shaheen | 14–21 | 40.00% |
| #GimmeDat vs Anna | 13–22 | 37.14% |
| #GimmeDat vs Fahkumram | 18–15 | 54.55% |
| #GimmeDat vs Zafina | 12–19 | 38.71% |
| #GimmeDat vs Panda | 6–9 | 40.00% |
| #GimmeDat vs Miary Zo | 10–5 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.