| SweetBabyG vs Kazuya | 69–72 | 48.94% |
| SweetBabyG vs Bryan | 63–60 | 51.22% |
| SweetBabyG vs Reina | 59–62 | 48.76% |
| SweetBabyG vs King | 61–57 | 51.69% |
| SweetBabyG vs Jin | 62–54 | 53.45% |
| SweetBabyG vs Steve | 50–56 | 47.17% |
| SweetBabyG vs Armor King | 52–53 | 49.52% |
| SweetBabyG vs Lee | 46–41 | 52.87% |
| SweetBabyG vs Lars | 39–32 | 54.93% |
| SweetBabyG vs Yoshimitsu | 35–34 | 50.72% |
| SweetBabyG vs Paul | 26–41 | 38.81% |
| SweetBabyG vs Asuka | 28–39 | 41.79% |
| SweetBabyG vs Dragunov | 40–23 | 63.49% |
| SweetBabyG vs Lili | 30–29 | 50.85% |
| SweetBabyG vs Hwoarang | 33–25 | 56.90% |
| SweetBabyG vs Azucena | 29–26 | 52.73% |
| SweetBabyG vs Eddy | 23–32 | 41.82% |
| SweetBabyG vs Law | 21–33 | 38.89% |
| SweetBabyG vs Lidia | 25–29 | 46.30% |
| SweetBabyG vs Jun | 20–31 | 39.22% |
| SweetBabyG vs Leo | 18–31 | 36.73% |
| SweetBabyG vs Leroy | 23–21 | 52.27% |
| SweetBabyG vs Victor | 25–19 | 56.82% |
| SweetBabyG vs Devil Jin | 23–20 | 53.49% |
| SweetBabyG vs Heihachi | 21–22 | 48.84% |
| SweetBabyG vs Nina | 26–16 | 61.90% |
| SweetBabyG vs Xiaoyu | 15–19 | 44.12% |
| SweetBabyG vs Clive | 20–14 | 58.82% |
| SweetBabyG vs Feng | 19–6 | 76.00% |
| SweetBabyG vs Raven | 10–14 | 41.67% |
| SweetBabyG vs Anna | 10–13 | 43.48% |
| SweetBabyG vs Jack-8 | 17–5 | 77.27% |
| SweetBabyG vs Alisa | 12–9 | 57.14% |
| SweetBabyG vs Shaheen | 14–6 | 70.00% |
| SweetBabyG vs Fahkumram | 14–6 | 70.00% |
| SweetBabyG vs Claudio | 7–11 | 38.89% |
| SweetBabyG vs Kuma | 9–8 | 52.94% |
| SweetBabyG vs Zafina | 4–12 | 25.00% |
| SweetBabyG vs Miary Zo | 7–7 | 50.00% |
| SweetBabyG vs Panda | 1–4 | 20.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.