| MrGetEmGone vs King | 75–87 | 46.30% |
| MrGetEmGone vs Law | 81–72 | 52.94% |
| MrGetEmGone vs Jin | 59–71 | 45.38% |
| MrGetEmGone vs Kazuya | 74–54 | 57.81% |
| MrGetEmGone vs Hwoarang | 77–44 | 63.64% |
| MrGetEmGone vs Steve | 61–59 | 50.83% |
| MrGetEmGone vs Azucena | 61–43 | 58.65% |
| MrGetEmGone vs Bryan | 50–52 | 49.02% |
| MrGetEmGone vs Lars | 45–48 | 48.39% |
| MrGetEmGone vs Eddy | 73–20 | 78.49% |
| MrGetEmGone vs Feng | 52–40 | 56.52% |
| MrGetEmGone vs Dragunov | 43–49 | 46.74% |
| MrGetEmGone vs Clive | 36–53 | 40.45% |
| MrGetEmGone vs Reina | 54–34 | 61.36% |
| MrGetEmGone vs Yoshimitsu | 43–44 | 49.43% |
| MrGetEmGone vs Asuka | 45–41 | 52.33% |
| MrGetEmGone vs Lili | 34–51 | 40.00% |
| MrGetEmGone vs Leo | 37–39 | 48.68% |
| MrGetEmGone vs Heihachi | 24–52 | 31.58% |
| MrGetEmGone vs Lee | 35–39 | 47.30% |
| MrGetEmGone vs Paul | 30–41 | 42.25% |
| MrGetEmGone vs Devil Jin | 35–27 | 56.45% |
| MrGetEmGone vs Jun | 29–31 | 48.33% |
| MrGetEmGone vs Raven | 34–24 | 58.62% |
| MrGetEmGone vs Victor | 28–29 | 49.12% |
| MrGetEmGone vs Jack-8 | 31–25 | 55.36% |
| MrGetEmGone vs Xiaoyu | 34–21 | 61.82% |
| MrGetEmGone vs Nina | 24–26 | 48.00% |
| MrGetEmGone vs Claudio | 23–23 | 50.00% |
| MrGetEmGone vs Kuma | 19–27 | 41.30% |
| MrGetEmGone vs Leroy | 21–19 | 52.50% |
| MrGetEmGone vs Zafina | 21–17 | 55.26% |
| MrGetEmGone vs Alisa | 15–22 | 40.54% |
| MrGetEmGone vs Shaheen | 5–14 | 26.32% |
| MrGetEmGone vs Lidia | 11–5 | 68.75% |
| MrGetEmGone vs Panda | 5–9 | 35.71% |
| MrGetEmGone vs Fahkumram | 2–0 | 100.00% |
| MrGetEmGone vs Anna | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.