| CallMe_GI vs King | 73–75 | 49.32% |
| CallMe_GI vs Reina | 67–77 | 46.53% |
| CallMe_GI vs Jin | 52–88 | 37.14% |
| CallMe_GI vs Kazuya | 69–54 | 56.10% |
| CallMe_GI vs Steve | 64–53 | 54.70% |
| CallMe_GI vs Bryan | 43–69 | 38.39% |
| CallMe_GI vs Heihachi | 42–47 | 47.19% |
| CallMe_GI vs Law | 35–47 | 42.68% |
| CallMe_GI vs Hwoarang | 33–49 | 40.24% |
| CallMe_GI vs Eddy | 32–50 | 39.02% |
| CallMe_GI vs Lili | 33–42 | 44.00% |
| CallMe_GI vs Dragunov | 32–43 | 42.67% |
| CallMe_GI vs Asuka | 28–44 | 38.89% |
| CallMe_GI vs Yoshimitsu | 30–41 | 42.25% |
| CallMe_GI vs Azucena | 28–37 | 43.08% |
| CallMe_GI vs Victor | 22–41 | 34.92% |
| CallMe_GI vs Lee | 30–28 | 51.72% |
| CallMe_GI vs Jun | 27–28 | 49.09% |
| CallMe_GI vs Lars | 20–31 | 39.22% |
| CallMe_GI vs Alisa | 21–30 | 41.18% |
| CallMe_GI vs Lidia | 24–26 | 48.00% |
| CallMe_GI vs Paul | 26–23 | 53.06% |
| CallMe_GI vs Nina | 14–33 | 29.79% |
| CallMe_GI vs Jack-8 | 16–26 | 38.10% |
| CallMe_GI vs Raven | 22–20 | 52.38% |
| CallMe_GI vs Devil Jin | 17–23 | 42.50% |
| CallMe_GI vs Claudio | 22–17 | 56.41% |
| CallMe_GI vs Xiaoyu | 17–21 | 44.74% |
| CallMe_GI vs Feng | 11–27 | 28.95% |
| CallMe_GI vs Leroy | 12–21 | 36.36% |
| CallMe_GI vs Leo | 15–17 | 46.88% |
| CallMe_GI vs Clive | 9–22 | 29.03% |
| CallMe_GI vs Kuma | 9–13 | 40.91% |
| CallMe_GI vs Shaheen | 11–9 | 55.00% |
| CallMe_GI vs Zafina | 8–11 | 42.11% |
| CallMe_GI vs Anna | 3–11 | 21.43% |
| CallMe_GI vs Fahkumram | 3–10 | 23.08% |
| CallMe_GI vs Armor King | 2–8 | 20.00% |
| CallMe_GI vs Panda | 2–5 | 28.57% |
| CallMe_GI vs Miary Zo | 1–3 | 25.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.