| EgoBreaker vs Kazuya | 100–127 | 44.05% |
| EgoBreaker vs Steve | 89–109 | 44.95% |
| EgoBreaker vs King | 91–100 | 47.64% |
| EgoBreaker vs Hwoarang | 90–83 | 52.02% |
| EgoBreaker vs Reina | 88–74 | 54.32% |
| EgoBreaker vs Jin | 72–87 | 45.28% |
| EgoBreaker vs Bryan | 84–70 | 54.55% |
| EgoBreaker vs Paul | 61–66 | 48.03% |
| EgoBreaker vs Asuka | 73–50 | 59.35% |
| EgoBreaker vs Yoshimitsu | 51–70 | 42.15% |
| EgoBreaker vs Dragunov | 54–65 | 45.38% |
| EgoBreaker vs Law | 66–51 | 56.41% |
| EgoBreaker vs Lili | 57–56 | 50.44% |
| EgoBreaker vs Lee | 47–57 | 45.19% |
| EgoBreaker vs Lars | 32–47 | 40.51% |
| EgoBreaker vs Azucena | 33–44 | 42.86% |
| EgoBreaker vs Jun | 40–34 | 54.05% |
| EgoBreaker vs Raven | 32–42 | 43.24% |
| EgoBreaker vs Heihachi | 33–38 | 46.48% |
| EgoBreaker vs Xiaoyu | 36–30 | 54.55% |
| EgoBreaker vs Leroy | 31–33 | 48.44% |
| EgoBreaker vs Alisa | 35–26 | 57.38% |
| EgoBreaker vs Nina | 28–33 | 45.90% |
| EgoBreaker vs Feng | 29–30 | 49.15% |
| EgoBreaker vs Eddy | 26–33 | 44.07% |
| EgoBreaker vs Devil Jin | 25–32 | 43.86% |
| EgoBreaker vs Leo | 15–40 | 27.27% |
| EgoBreaker vs Kuma | 21–34 | 38.18% |
| EgoBreaker vs Victor | 16–33 | 32.65% |
| EgoBreaker vs Lidia | 19–26 | 42.22% |
| EgoBreaker vs Jack-8 | 15–22 | 40.54% |
| EgoBreaker vs Fahkumram | 12–16 | 42.86% |
| EgoBreaker vs Zafina | 12–14 | 46.15% |
| EgoBreaker vs Claudio | 9–14 | 39.13% |
| EgoBreaker vs Shaheen | 13–10 | 56.52% |
| EgoBreaker vs Panda | 10–9 | 52.63% |
| EgoBreaker vs Armor King | 4–10 | 28.57% |
| EgoBreaker vs Miary Zo | 4–7 | 36.36% |
| EgoBreaker vs Clive | 5–4 | 55.56% |
| EgoBreaker vs Anna | 2–4 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.