| BT | Manius vs Kazuya | 61–35 | 63.54% |
| BT | Manius vs Fahkumram | 40–50 | 44.44% |
| BT | Manius vs Jin | 54–34 | 61.36% |
| BT | Manius vs Steve | 55–29 | 65.48% |
| BT | Manius vs King | 43–26 | 62.32% |
| BT | Manius vs Dragunov | 50–16 | 75.76% |
| BT | Manius vs Bryan | 40–24 | 62.50% |
| BT | Manius vs Hwoarang | 37–18 | 67.27% |
| BT | Manius vs Law | 29–18 | 61.70% |
| BT | Manius vs Lili | 31–16 | 65.96% |
| BT | Manius vs Reina | 28–19 | 59.57% |
| BT | Manius vs Heihachi | 19–21 | 47.50% |
| BT | Manius vs Armor King | 21–18 | 53.85% |
| BT | Manius vs Asuka | 21–17 | 55.26% |
| BT | Manius vs Eddy | 27–10 | 72.97% |
| BT | Manius vs Lars | 20–16 | 55.56% |
| BT | Manius vs Devil Jin | 15–18 | 45.45% |
| BT | Manius vs Lee | 18–15 | 54.55% |
| BT | Manius vs Paul | 16–15 | 51.61% |
| BT | Manius vs Victor | 20–11 | 64.52% |
| BT | Manius vs Xiaoyu | 17–11 | 60.71% |
| BT | Manius vs Claudio | 12–12 | 50.00% |
| BT | Manius vs Leroy | 13–11 | 54.17% |
| BT | Manius vs Alisa | 13–10 | 56.52% |
| BT | Manius vs Nina | 17–5 | 77.27% |
| BT | Manius vs Miary Zo | 10–12 | 45.45% |
| BT | Manius vs Yoshimitsu | 10–11 | 47.62% |
| BT | Manius vs Raven | 14–6 | 70.00% |
| BT | Manius vs Clive | 12–7 | 63.16% |
| BT | Manius vs Azucena | 8–10 | 44.44% |
| BT | Manius vs Lidia | 5–12 | 29.41% |
| BT | Manius vs Anna | 10–6 | 62.50% |
| BT | Manius vs Jun | 9–5 | 64.29% |
| BT | Manius vs Leo | 7–6 | 53.85% |
| BT | Manius vs Shaheen | 8–4 | 66.67% |
| BT | Manius vs Panda | 3–5 | 37.50% |
| BT | Manius vs Feng | 5–2 | 71.43% |
| BT | Manius vs Kuma | 4–2 | 66.67% |
| BT | Manius vs Jack-8 | 2–1 | 66.67% |
| BT | Manius vs Zafina | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.