| RunMeThemAnkles vs Heihachi | 35–40 | 46.67% |
| RunMeThemAnkles vs King | 20–28 | 41.67% |
| RunMeThemAnkles vs Steve | 27–14 | 65.85% |
| RunMeThemAnkles vs Kazuya | 23–17 | 57.50% |
| RunMeThemAnkles vs Jin | 18–20 | 47.37% |
| RunMeThemAnkles vs Reina | 24–14 | 63.16% |
| RunMeThemAnkles vs Bryan | 20–16 | 55.56% |
| RunMeThemAnkles vs Lili | 18–17 | 51.43% |
| RunMeThemAnkles vs Hwoarang | 16–18 | 47.06% |
| RunMeThemAnkles vs Jun | 20–8 | 71.43% |
| RunMeThemAnkles vs Victor | 10–16 | 38.46% |
| RunMeThemAnkles vs Dragunov | 14–11 | 56.00% |
| RunMeThemAnkles vs Azucena | 20–5 | 80.00% |
| RunMeThemAnkles vs Paul | 10–12 | 45.45% |
| RunMeThemAnkles vs Eddy | 3–18 | 14.29% |
| RunMeThemAnkles vs Yoshimitsu | 11–8 | 57.89% |
| RunMeThemAnkles vs Law | 6–11 | 35.29% |
| RunMeThemAnkles vs Lee | 5–10 | 33.33% |
| RunMeThemAnkles vs Alisa | 9–4 | 69.23% |
| RunMeThemAnkles vs Shaheen | 6–7 | 46.15% |
| RunMeThemAnkles vs Asuka | 7–5 | 58.33% |
| RunMeThemAnkles vs Lars | 5–7 | 41.67% |
| RunMeThemAnkles vs Leo | 4–7 | 36.36% |
| RunMeThemAnkles vs Zafina | 5–6 | 45.45% |
| RunMeThemAnkles vs Raven | 7–4 | 63.64% |
| RunMeThemAnkles vs Nina | 5–5 | 50.00% |
| RunMeThemAnkles vs Jack-8 | 5–4 | 55.56% |
| RunMeThemAnkles vs Feng | 6–3 | 66.67% |
| RunMeThemAnkles vs Lidia | 5–4 | 55.56% |
| RunMeThemAnkles vs Xiaoyu | 3–5 | 37.50% |
| RunMeThemAnkles vs Claudio | 2–6 | 25.00% |
| RunMeThemAnkles vs Leroy | 6–1 | 85.71% |
| RunMeThemAnkles vs Kuma | 2–4 | 33.33% |
| RunMeThemAnkles vs Anna | 0–3 | 0.00% |
| RunMeThemAnkles vs Devil Jin | 0–2 | 0.00% |
| RunMeThemAnkles vs Clive | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.