| EVLT|Kiryu347 vs Jin | 99–102 | 49.25% |
| EVLT|Kiryu347 vs Kazuya | 91–93 | 49.46% |
| EVLT|Kiryu347 vs Bryan | 84–76 | 52.50% |
| EVLT|Kiryu347 vs Lee | 77–67 | 53.47% |
| EVLT|Kiryu347 vs Hwoarang | 79–61 | 56.43% |
| EVLT|Kiryu347 vs King | 79–56 | 58.52% |
| EVLT|Kiryu347 vs Steve | 57–47 | 54.81% |
| EVLT|Kiryu347 vs Heihachi | 51–52 | 49.51% |
| EVLT|Kiryu347 vs Paul | 58–43 | 57.43% |
| EVLT|Kiryu347 vs Dragunov | 51–48 | 51.52% |
| EVLT|Kiryu347 vs Lili | 52–44 | 54.17% |
| EVLT|Kiryu347 vs Raven | 53–41 | 56.38% |
| EVLT|Kiryu347 vs Devil Jin | 45–47 | 48.91% |
| EVLT|Kiryu347 vs Law | 50–39 | 56.18% |
| EVLT|Kiryu347 vs Reina | 52–37 | 58.43% |
| EVLT|Kiryu347 vs Claudio | 44–44 | 50.00% |
| EVLT|Kiryu347 vs Feng | 44–42 | 51.16% |
| EVLT|Kiryu347 vs Yoshimitsu | 33–38 | 46.48% |
| EVLT|Kiryu347 vs Lars | 37–28 | 56.92% |
| EVLT|Kiryu347 vs Asuka | 34–30 | 53.12% |
| EVLT|Kiryu347 vs Alisa | 32–29 | 52.46% |
| EVLT|Kiryu347 vs Azucena | 34–26 | 56.67% |
| EVLT|Kiryu347 vs Eddy | 38–22 | 63.33% |
| EVLT|Kiryu347 vs Jun | 22–37 | 37.29% |
| EVLT|Kiryu347 vs Anna | 27–28 | 49.09% |
| EVLT|Kiryu347 vs Armor King | 35–20 | 63.64% |
| EVLT|Kiryu347 vs Victor | 18–33 | 35.29% |
| EVLT|Kiryu347 vs Lidia | 30–21 | 58.82% |
| EVLT|Kiryu347 vs Shaheen | 24–24 | 50.00% |
| EVLT|Kiryu347 vs Xiaoyu | 32–14 | 69.57% |
| EVLT|Kiryu347 vs Zafina | 17–29 | 36.96% |
| EVLT|Kiryu347 vs Fahkumram | 23–22 | 51.11% |
| EVLT|Kiryu347 vs Jack-8 | 31–9 | 77.50% |
| EVLT|Kiryu347 vs Leo | 14–26 | 35.00% |
| EVLT|Kiryu347 vs Leroy | 16–21 | 43.24% |
| EVLT|Kiryu347 vs Clive | 15–21 | 41.67% |
| EVLT|Kiryu347 vs Nina | 19–14 | 57.58% |
| EVLT|Kiryu347 vs Kuma | 11–10 | 52.38% |
| EVLT|Kiryu347 vs Panda | 8–8 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.