| IHXinsanity vs King | 53–33 | 61.63% |
| IHXinsanity vs Jin | 50–34 | 59.52% |
| IHXinsanity vs Kazuya | 44–24 | 64.71% |
| IHXinsanity vs Yoshimitsu | 30–24 | 55.56% |
| IHXinsanity vs Steve | 35–14 | 71.43% |
| IHXinsanity vs Victor | 34–13 | 72.34% |
| IHXinsanity vs Bryan | 27–16 | 62.79% |
| IHXinsanity vs Dragunov | 28–14 | 66.67% |
| IHXinsanity vs Asuka | 25–16 | 60.98% |
| IHXinsanity vs Xiaoyu | 14–25 | 35.90% |
| IHXinsanity vs Hwoarang | 29–8 | 78.38% |
| IHXinsanity vs Paul | 22–14 | 61.11% |
| IHXinsanity vs Law | 18–18 | 50.00% |
| IHXinsanity vs Lili | 17–19 | 47.22% |
| IHXinsanity vs Azucena | 25–9 | 73.53% |
| IHXinsanity vs Leo | 17–16 | 51.52% |
| IHXinsanity vs Jun | 24–9 | 72.73% |
| IHXinsanity vs Nina | 18–12 | 60.00% |
| IHXinsanity vs Reina | 22–6 | 78.57% |
| IHXinsanity vs Lidia | 20–5 | 80.00% |
| IHXinsanity vs Alisa | 18–6 | 75.00% |
| IHXinsanity vs Lars | 16–6 | 72.73% |
| IHXinsanity vs Claudio | 18–4 | 81.82% |
| IHXinsanity vs Devil Jin | 11–9 | 55.00% |
| IHXinsanity vs Feng | 12–8 | 60.00% |
| IHXinsanity vs Eddy | 12–8 | 60.00% |
| IHXinsanity vs Raven | 10–8 | 55.56% |
| IHXinsanity vs Shaheen | 11–5 | 68.75% |
| IHXinsanity vs Leroy | 12–3 | 80.00% |
| IHXinsanity vs Lee | 9–5 | 64.29% |
| IHXinsanity vs Panda | 4–4 | 50.00% |
| IHXinsanity vs Jack-8 | 5–1 | 83.33% |
| IHXinsanity vs Armor King | 3–3 | 50.00% |
| IHXinsanity vs Heihachi | 3–2 | 60.00% |
| IHXinsanity vs Clive | 2–3 | 40.00% |
| IHXinsanity vs Anna | 1–4 | 20.00% |
| IHXinsanity vs Kuma | 3–1 | 75.00% |
| IHXinsanity vs Zafina | 2–1 | 66.67% |
| IHXinsanity vs Fahkumram | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.