| FlameEagle vs Kazuya | 124–88 | 58.49% |
| FlameEagle vs Heihachi | 104–84 | 55.32% |
| FlameEagle vs King | 92–79 | 53.80% |
| FlameEagle vs Bryan | 94–74 | 55.95% |
| FlameEagle vs Reina | 88–71 | 55.35% |
| FlameEagle vs Jin | 64–85 | 42.95% |
| FlameEagle vs Hwoarang | 57–72 | 44.19% |
| FlameEagle vs Law | 60–58 | 50.85% |
| FlameEagle vs Dragunov | 51–67 | 43.22% |
| FlameEagle vs Steve | 52–61 | 46.02% |
| FlameEagle vs Lee | 45–58 | 43.69% |
| FlameEagle vs Paul | 50–50 | 50.00% |
| FlameEagle vs Armor King | 47–53 | 47.00% |
| FlameEagle vs Lili | 39–39 | 50.00% |
| FlameEagle vs Yoshimitsu | 38–36 | 51.35% |
| FlameEagle vs Asuka | 42–32 | 56.76% |
| FlameEagle vs Lars | 42–25 | 62.69% |
| FlameEagle vs Azucena | 32–31 | 50.79% |
| FlameEagle vs Devil Jin | 33–24–1 | 57.89% |
| FlameEagle vs Jun | 33–25 | 56.90% |
| FlameEagle vs Victor | 32–26 | 55.17% |
| FlameEagle vs Lidia | 27–26 | 50.94% |
| FlameEagle vs Nina | 27–25 | 51.92% |
| FlameEagle vs Raven | 22–29 | 43.14% |
| FlameEagle vs Eddy | 21–24 | 46.67% |
| FlameEagle vs Miary Zo | 29–16 | 64.44% |
| FlameEagle vs Xiaoyu | 24–19 | 55.81% |
| FlameEagle vs Leroy | 28–14 | 66.67% |
| FlameEagle vs Feng | 15–25 | 37.50% |
| FlameEagle vs Clive | 25–15 | 62.50% |
| FlameEagle vs Jack-8 | 13–25 | 34.21% |
| FlameEagle vs Alisa | 24–13 | 64.86% |
| FlameEagle vs Anna | 22–12 | 64.71% |
| FlameEagle vs Claudio | 17–10 | 62.96% |
| FlameEagle vs Fahkumram | 15–10 | 60.00% |
| FlameEagle vs Leo | 9–13 | 40.91% |
| FlameEagle vs Shaheen | 9–11 | 45.00% |
| FlameEagle vs Kuma | 13–6 | 68.42% |
| FlameEagle vs Zafina | 8–8 | 50.00% |
| FlameEagle vs Panda | 4–7 | 36.36% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.