| mishimaglock vs Reina | 121–65 | 65.05% |
| mishimaglock vs Kazuya | 72–88 | 45.00% |
| mishimaglock vs Bryan | 59–80 | 42.45% |
| mishimaglock vs Jin | 57–72 | 44.19% |
| mishimaglock vs Heihachi | 45–79 | 36.29% |
| mishimaglock vs Clive | 49–62 | 44.14% |
| mishimaglock vs King | 50–59 | 45.87% |
| mishimaglock vs Dragunov | 37–51 | 42.05% |
| mishimaglock vs Steve | 33–45 | 42.31% |
| mishimaglock vs Yoshimitsu | 47–24 | 66.20% |
| mishimaglock vs Lili | 25–44 | 36.23% |
| mishimaglock vs Paul | 21–46 | 31.34% |
| mishimaglock vs Lars | 31–35 | 46.97% |
| mishimaglock vs Nina | 30–36 | 45.45% |
| mishimaglock vs Hwoarang | 25–40 | 38.46% |
| mishimaglock vs Azucena | 28–35 | 44.44% |
| mishimaglock vs Lee | 28–33 | 45.90% |
| mishimaglock vs Lidia | 23–35 | 39.66% |
| mishimaglock vs Xiaoyu | 22–32 | 40.74% |
| mishimaglock vs Victor | 21–26 | 44.68% |
| mishimaglock vs Law | 19–27 | 41.30% |
| mishimaglock vs Jun | 19–27 | 41.30% |
| mishimaglock vs Devil Jin | 12–27 | 30.77% |
| mishimaglock vs Alisa | 18–19 | 48.65% |
| mishimaglock vs Asuka | 15–21 | 41.67% |
| mishimaglock vs Feng | 16–15 | 51.61% |
| mishimaglock vs Raven | 16–12 | 57.14% |
| mishimaglock vs Jack-8 | 8–16 | 33.33% |
| mishimaglock vs Claudio | 15–9 | 62.50% |
| mishimaglock vs Leo | 7–16 | 30.43% |
| mishimaglock vs Leroy | 12–8 | 60.00% |
| mishimaglock vs Eddy | 3–15 | 16.67% |
| mishimaglock vs Kuma | 8–8 | 50.00% |
| mishimaglock vs Shaheen | 5–9 | 35.71% |
| mishimaglock vs Zafina | 4–6 | 40.00% |
| mishimaglock vs Fahkumram | 3–4 | 42.86% |
| mishimaglock vs Panda | 4–1 | 80.00% |
| mishimaglock vs Anna | 3–2 | 60.00% |
| mishimaglock vs Armor King | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.