| NGL.unemployed vs Kazuya | 72–115 | 38.50% |
| NGL.unemployed vs Reina | 82–88 | 48.24% |
| NGL.unemployed vs Jin | 85–79 | 51.83% |
| NGL.unemployed vs King | 78–68 | 53.42% |
| NGL.unemployed vs Dragunov | 55–63 | 46.61% |
| NGL.unemployed vs Bryan | 53–61 | 46.49% |
| NGL.unemployed vs Steve | 42–56 | 42.86% |
| NGL.unemployed vs Heihachi | 53–43 | 55.21% |
| NGL.unemployed vs Paul | 35–55 | 38.89% |
| NGL.unemployed vs Hwoarang | 45–43 | 51.14% |
| NGL.unemployed vs Devil Jin | 39–41 | 48.75% |
| NGL.unemployed vs Law | 33–46 | 41.77% |
| NGL.unemployed vs Victor | 39–39 | 50.00% |
| NGL.unemployed vs Clive | 34–42 | 44.74% |
| NGL.unemployed vs Jun | 38–35 | 52.05% |
| NGL.unemployed vs Asuka | 34–37 | 47.89% |
| NGL.unemployed vs Lili | 32–32 | 50.00% |
| NGL.unemployed vs Yoshimitsu | 33–26 | 55.93% |
| NGL.unemployed vs Nina | 33–25 | 56.90% |
| NGL.unemployed vs Eddy | 29–26 | 52.73% |
| NGL.unemployed vs Lee | 21–31 | 40.38% |
| NGL.unemployed vs Lars | 17–34 | 33.33% |
| NGL.unemployed vs Leroy | 21–22 | 48.84% |
| NGL.unemployed vs Xiaoyu | 22–19 | 53.66% |
| NGL.unemployed vs Azucena | 22–18 | 55.00% |
| NGL.unemployed vs Claudio | 19–20 | 48.72% |
| NGL.unemployed vs Shaheen | 17–21 | 44.74% |
| NGL.unemployed vs Leo | 17–19 | 47.22% |
| NGL.unemployed vs Lidia | 18–17 | 51.43% |
| NGL.unemployed vs Alisa | 18–16 | 52.94% |
| NGL.unemployed vs Zafina | 18–16 | 52.94% |
| NGL.unemployed vs Fahkumram | 15–19 | 44.12% |
| NGL.unemployed vs Feng | 11–21 | 34.38% |
| NGL.unemployed vs Jack-8 | 15–11 | 57.69% |
| NGL.unemployed vs Anna | 9–12 | 42.86% |
| NGL.unemployed vs Raven | 8–11 | 42.11% |
| NGL.unemployed vs Kuma | 6–7 | 46.15% |
| NGL.unemployed vs Panda | 1–4 | 20.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.