| NIGHTBLAZE vs King | 247–220 | 52.89% |
| NIGHTBLAZE vs Jin | 262–198 | 56.96% |
| NIGHTBLAZE vs Hwoarang | 178–160 | 52.66% |
| NIGHTBLAZE vs Dragunov | 156–163 | 48.90% |
| NIGHTBLAZE vs Law | 125–147 | 45.96% |
| NIGHTBLAZE vs Bryan | 142–126 | 52.99% |
| NIGHTBLAZE vs Kazuya | 143–119 | 54.58% |
| NIGHTBLAZE vs Heihachi | 136–99 | 57.87% |
| NIGHTBLAZE vs Yoshimitsu | 119–96 | 55.35% |
| NIGHTBLAZE vs Jack-8 | 105–92 | 53.30% |
| NIGHTBLAZE vs Victor | 105–85 | 55.26% |
| NIGHTBLAZE vs Paul | 91–82 | 52.60% |
| NIGHTBLAZE vs Feng | 79–84 | 48.47% |
| NIGHTBLAZE vs Nina | 81–77 | 51.27% |
| NIGHTBLAZE vs Eddy | 72–83 | 46.45% |
| NIGHTBLAZE vs Steve | 66–79 | 45.52% |
| NIGHTBLAZE vs Claudio | 72–71 | 50.35% |
| NIGHTBLAZE vs Devil Jin | 68–69 | 49.64% |
| NIGHTBLAZE vs Lars | 73–57 | 56.15% |
| NIGHTBLAZE vs Lee | 64–65 | 49.61% |
| NIGHTBLAZE vs Lili | 67–61 | 52.34% |
| NIGHTBLAZE vs Alisa | 50–76 | 39.68% |
| NIGHTBLAZE vs Clive | 56–67 | 45.53% |
| NIGHTBLAZE vs Reina | 58–52 | 52.73% |
| NIGHTBLAZE vs Jun | 51–53 | 49.04% |
| NIGHTBLAZE vs Zafina | 51–51 | 50.00% |
| NIGHTBLAZE vs Xiaoyu | 56–33 | 62.92% |
| NIGHTBLAZE vs Anna | 54–31 | 63.53% |
| NIGHTBLAZE vs Raven | 38–46 | 45.24% |
| NIGHTBLAZE vs Leroy | 37–44 | 45.68% |
| NIGHTBLAZE vs Leo | 35–42 | 45.45% |
| NIGHTBLAZE vs Asuka | 32–39 | 45.07% |
| NIGHTBLAZE vs Azucena | 31–40 | 43.66% |
| NIGHTBLAZE vs Kuma | 34–36 | 48.57% |
| NIGHTBLAZE vs Shaheen | 30–30 | 50.00% |
| NIGHTBLAZE vs Lidia | 16–23 | 41.03% |
| NIGHTBLAZE vs Fahkumram | 17–12 | 58.62% |
| NIGHTBLAZE vs Armor King | 8–8 | 50.00% |
| NIGHTBLAZE vs Panda | 2–6 | 25.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.