| iPlay4Fun67 vs Armor King | 56–113 | 33.14% |
| iPlay4Fun67 vs King | 46–82 | 35.94% |
| iPlay4Fun67 vs Kazuya | 40–88 | 31.25% |
| iPlay4Fun67 vs Steve | 43–71 | 37.72% |
| iPlay4Fun67 vs Bryan | 29–77 | 27.36% |
| iPlay4Fun67 vs Miary Zo | 25–72 | 25.77% |
| iPlay4Fun67 vs Jin | 24–55 | 30.38% |
| iPlay4Fun67 vs Dragunov | 27–50 | 35.06% |
| iPlay4Fun67 vs Law | 16–57 | 21.92% |
| iPlay4Fun67 vs Heihachi | 16–48 | 25.00% |
| iPlay4Fun67 vs Lili | 29–33 | 46.77% |
| iPlay4Fun67 vs Paul | 19–37 | 33.93% |
| iPlay4Fun67 vs Lee | 8–41 | 16.33% |
| iPlay4Fun67 vs Reina | 25–24 | 51.02% |
| iPlay4Fun67 vs Hwoarang | 8–39 | 17.02% |
| iPlay4Fun67 vs Yoshimitsu | 11–33 | 25.00% |
| iPlay4Fun67 vs Eddy | 16–27 | 37.21% |
| iPlay4Fun67 vs Feng | 15–20 | 42.86% |
| iPlay4Fun67 vs Clive | 12–23 | 34.29% |
| iPlay4Fun67 vs Fahkumram | 16–19 | 45.71% |
| iPlay4Fun67 vs Lars | 8–26 | 23.53% |
| iPlay4Fun67 vs Victor | 8–24 | 25.00% |
| iPlay4Fun67 vs Anna | 11–20 | 35.48% |
| iPlay4Fun67 vs Xiaoyu | 14–16 | 46.67% |
| iPlay4Fun67 vs Jack-8 | 9–21 | 30.00% |
| iPlay4Fun67 vs Nina | 8–22 | 26.67% |
| iPlay4Fun67 vs Alisa | 8–18 | 30.77% |
| iPlay4Fun67 vs Jun | 10–16 | 38.46% |
| iPlay4Fun67 vs Zafina | 9–16 | 36.00% |
| iPlay4Fun67 vs Azucena | 9–16 | 36.00% |
| iPlay4Fun67 vs Devil Jin | 3–18 | 14.29% |
| iPlay4Fun67 vs Asuka | 5–14 | 26.32% |
| iPlay4Fun67 vs Kuma | 4–14 | 22.22% |
| iPlay4Fun67 vs Leo | 12–3 | 80.00% |
| iPlay4Fun67 vs Claudio | 8–6 | 57.14% |
| iPlay4Fun67 vs Lidia | 3–8 | 27.27% |
| iPlay4Fun67 vs Leroy | 5–3 | 62.50% |
| iPlay4Fun67 vs Raven | 4–2 | 66.67% |
| iPlay4Fun67 vs Shaheen | 3–1 | 75.00% |
| iPlay4Fun67 vs Panda | 1–2 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.