| HesusHimself vs King | 17–12 | 58.62% |
| HesusHimself vs Jin | 20–7 | 74.07% |
| HesusHimself vs Reina | 10–11 | 47.62% |
| HesusHimself vs Jun | 11–9 | 55.00% |
| HesusHimself vs Clive | 14–6 | 70.00% |
| HesusHimself vs Hwoarang | 11–8 | 57.89% |
| HesusHimself vs Kazuya | 8–10 | 44.44% |
| HesusHimself vs Law | 8–7 | 53.33% |
| HesusHimself vs Victor | 12–2 | 85.71% |
| HesusHimself vs Fahkumram | 2–11 | 15.38% |
| HesusHimself vs Steve | 7–5 | 58.33% |
| HesusHimself vs Leo | 6–4 | 60.00% |
| HesusHimself vs Lars | 5–5 | 50.00% |
| HesusHimself vs Eddy | 6–3 | 66.67% |
| HesusHimself vs Bryan | 1–7 | 12.50% |
| HesusHimself vs Jack-8 | 4–4 | 50.00% |
| HesusHimself vs Lili | 7–1 | 87.50% |
| HesusHimself vs Dragunov | 3–5 | 37.50% |
| HesusHimself vs Leroy | 8–0 | 100.00% |
| HesusHimself vs Armor King | 3–5 | 37.50% |
| HesusHimself vs Feng | 3–4 | 42.86% |
| HesusHimself vs Yoshimitsu | 2–4 | 33.33% |
| HesusHimself vs Claudio | 2–4 | 33.33% |
| HesusHimself vs Lee | 4–2 | 66.67% |
| HesusHimself vs Zafina | 1–5 | 16.67% |
| HesusHimself vs Raven | 2–4 | 33.33% |
| HesusHimself vs Shaheen | 4–1 | 80.00% |
| HesusHimself vs Panda | 2–3 | 40.00% |
| HesusHimself vs Heihachi | 2–3 | 40.00% |
| HesusHimself vs Paul | 0–4 | 0.00% |
| HesusHimself vs Miary Zo | 2–2 | 50.00% |
| HesusHimself vs Devil Jin | 1–2 | 33.33% |
| HesusHimself vs Anna | 3–0 | 100.00% |
| HesusHimself vs Xiaoyu | 2–0 | 100.00% |
| HesusHimself vs Nina | 0–2 | 0.00% |
| HesusHimself vs Kuma | 2–0 | 100.00% |
| HesusHimself vs Azucena | 2–0 | 100.00% |
| HesusHimself vs Lidia | 0–2 | 0.00% |
| HesusHimself vs Asuka | 1–0 | 100.00% |
| HesusHimself vs Alisa | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.