| RiP_BoNe vs Jin | 51–92 | 35.66% |
| RiP_BoNe vs King | 40–74 | 35.09% |
| RiP_BoNe vs Kazuya | 34–65 | 34.34% |
| RiP_BoNe vs Law | 38–53 | 41.76% |
| RiP_BoNe vs Dragunov | 26–51 | 33.77% |
| RiP_BoNe vs Steve | 35–39 | 47.30% |
| RiP_BoNe vs Hwoarang | 19–52 | 26.76% |
| RiP_BoNe vs Reina | 26–43 | 37.68% |
| RiP_BoNe vs Heihachi | 16–43 | 27.12% |
| RiP_BoNe vs Yoshimitsu | 19–36 | 34.55% |
| RiP_BoNe vs Eddy | 17–37 | 31.48% |
| RiP_BoNe vs Paul | 19–29 | 39.58% |
| RiP_BoNe vs Bryan | 18–30 | 37.50% |
| RiP_BoNe vs Lili | 17–29 | 36.96% |
| RiP_BoNe vs Azucena | 17–27 | 38.64% |
| RiP_BoNe vs Lee | 15–26 | 36.59% |
| RiP_BoNe vs Asuka | 15–24 | 38.46% |
| RiP_BoNe vs Clive | 21–14 | 60.00% |
| RiP_BoNe vs Nina | 16–18 | 47.06% |
| RiP_BoNe vs Anna | 12–22 | 35.29% |
| RiP_BoNe vs Xiaoyu | 14–19 | 42.42% |
| RiP_BoNe vs Devil Jin | 15–17 | 46.88% |
| RiP_BoNe vs Jun | 16–14 | 53.33% |
| RiP_BoNe vs Victor | 16–12 | 57.14% |
| RiP_BoNe vs Alisa | 8–16 | 33.33% |
| RiP_BoNe vs Feng | 5–17 | 22.73% |
| RiP_BoNe vs Lidia | 8–14 | 36.36% |
| RiP_BoNe vs Armor King | 10–11 | 47.62% |
| RiP_BoNe vs Jack-8 | 3–12 | 20.00% |
| RiP_BoNe vs Shaheen | 7–8 | 46.67% |
| RiP_BoNe vs Leo | 7–7 | 50.00% |
| RiP_BoNe vs Leroy | 6–7 | 46.15% |
| RiP_BoNe vs Lars | 3–7 | 30.00% |
| RiP_BoNe vs Zafina | 7–3 | 70.00% |
| RiP_BoNe vs Claudio | 2–7 | 22.22% |
| RiP_BoNe vs Raven | 4–5 | 44.44% |
| RiP_BoNe vs Fahkumram | 2–6 | 25.00% |
| RiP_BoNe vs Miary Zo | 4–4 | 50.00% |
| RiP_BoNe vs Kuma | 1–6 | 14.29% |
| RiP_BoNe vs Panda | 1–2 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.